Impressions of Ncaa 2011....

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6ftdeep
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Re: Impressions of Ncaa 2011....

Post by 6ftdeep »

Dolemitesooner wrote:
Cnasty wrote:Not arguing and dont want to get into this, but why use them at all?

There are other ways to strategically beat your opponents without having to resort to a simple EA type addition and be lazy about it?

Mix up your Ds, blitz when you think run, keep them on their toes.

I am honestly just trying to see the view from anyone who thinks they are ok to use and support the additions.

I am on the total opposite side of the spectrum but trying to hear you guys out. Thats all.
Corey I like commti because it can improve the game play by adding yet another element. I am not stupid enough to use it every play like some people, but in moderation I think it can be very fun to use.

Play the pass really seems to keep the defense back. In NCAA I have seen were people complete time and again 3-22 and in real life that just does not happen that often. When playing the pass you are going to have to call a great route against the Defense and make a great throw. I like that.

If you have been running to the left a lot in the game why should I not be able to tell my defense to rush that side. I will stop it easier if your a smart coach and you set me up you will burn me right and I will chalk it up to good coaching. Last year the commit was overboard when it came to the run and I agreed for the most part that it not be used. I think its more balenced this year and I think people should give it a try and reamin neutral and make an educated decision that is all.

If you decided against it. Fine We all have our opinons and I understand.

Quack and I tested some stuff out last night with open minds, and we have never been just about winning in this league ever. We are both guys who have won very few games and we still stick around because we have fun. I really get flustered when people say I am cheese or that I am all about winning because I am not very good and even with cheese I have a hard time winning. LOL

As for the strategy stuff thats something differnt. On aggresive they seem to really be bad. I am talking about commit

I m of the opinion that the feature is not really needed, have you seen these LBs and DEs, they are like 09. LBs intercept everything, and DEs have Peppers hands. And I cant even count how many times I ve seen the the corners and safeties jump routes for easy knockdowns or impressive looking interceptions. Not to mention those DEs still coming flying around the OTackles.

I just don't see why for the most part the pass defense even needs a boost, the only passes that are tough to defend is lbs covering hbs and wrs in the flat when not manned up and at times the lob streak.

Now this is only from a sample of 5 games just my observations.

As for the run commit I have not seen it, but if it still causes a line crash to one side or another, these things can be turned in havoc. Because while the majority may not take the time to use these features to create their custom d money blitzes, there will be a few that does, and just those few can ruin it for many.
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Re: Impressions of Ncaa 2011....

Post by texasfan4444 »

Cnasty wrote:I dont get the ticket thing Holla Pino... :oops:
I subscribe to that theory. Here are my tickets to get in. It's science really.
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Re: Impressions of Ncaa 2011....

Post by jsence2 »

ndlquack wrote:
jsence2 wrote: Why don't we just play rock paper scissors then? Since that's your mindset and you obviously only care about winning, instead of having fun--because few will enjoy playing your ass with that mindset.

I've played lobby games. I've seen how people use it. I'm not ignorant on the subject, I've had it used AGAINST me. I'm proud to say I haven't used it once and I've had some GREAT games--glad to see you have though. Wonder why that would be.....

Like Corey said, use SKILLS ON THE STICKS, and use your BRAIN, to beat people, instead of playing Roshambo, EA style, and letting your computer player swarm somewhere. If you need that crap, go play lobby games, sounds like you'll fit right in.
Okay, Dole is a veteran of this league and has been around since season 7. He knows what the NDL is and what it's about. All he did was simply make a statement and observation about a feature of the game that had been outlawed from last years game.

In the history of the NDL we have always looked into modifying rules for the new game because sometimes EA fixes things that were broken. For instance line crashes weren't allowed on the ps2 because they would come in untouched whether it was a pass or run play. Another example is HB Direct, it used to be a "money" play. It no longer is guaranteed to work everytime now.

I myself will go with whatever the league decides but I have tried the commits which I never did last year because they were ridiculous. What I have noticed is what Dolemite was making in his observation, If I'm defending 3rd and 22 why as a D-Coordinator would I not be expecting pass. It doesn't guarantee sacks but what it does do so far that I've seen is making the defense make smarter decisions in defending the pass. They don't get sucked in by pump fakes or play action and the corners won't get burned deep on streak routes.

But to tell a veteran of the league to go back to the lobby. Not cool, let's all respect each other and handle the issues with this game like adults.

Quack 8-)

A few things:

1) Dole has disrespected me from day 1 and insults me pretty much every time he responds to anything I say, so....while I respect you and your opinion, I have very little for him. Please go back and read his response to me on this thread, I believe the word "ignorant" was thrown at me. Not to mention "I will use it, Learn to beat it" says a lot in itself.

2) "Play the pass", when playing on Heisman against a team with ANY kind of decent defenders, is going to lead to an interception 8/10 times for a pass more than 10 yds downfield. It's also going to lead to a lot more sacks as the defensive line seems to just blow past your blockers when you play the pass.

3) If the other team is rushing left a lot, then shift your linebackers or your line to the left, or both. Or blitz left. Or tell the line to slant left. You don't need to call a gimmick that sends your guys flying at the snap to blow through the line. One way to counter this would be a play action bootleg with run action to the left, but if you've called "commit left", you're going to sack that QB before he even gets to swing back around. I've seen it happen.

If the league approves it, then it's allowed....but I know for one that I'll never use it, legal or not. Feels too much like cheese and AI abuse to me. I don't use it offline either. Like 6ft said, the defense is solid enough as it is; I've had D-linemen reacting instantly to make interceptions on balls that hit the wideout in the chest and bounced off; I've seen DL FINALLY jumping to knock down passes and they get tipped into the air; I've seen pretty much every pass well defended except a few HB swing passes and the flats, as 6ft said. It's bad enough that there are plays that, when called, lead to the DE coming around UNTOUCHED (and I have a feeling that will become a problem when guys start intentionally calling them in key situations, but I digress) every single time, especially on a three-man rush. Do we need to add to that the "play the pass" which will lead to either 1) a sack or 2) a pressured throw that will lead to an almost certain INT?
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Re: Impressions of Ncaa 2011....

Post by nick »

this could all be avoided if we booted jsence from the league... :twisted:
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Re: Impressions of Ncaa 2011....

Post by Whit »

Really enjoying the game so far, going to be a great NDL year!
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Re: Impressions of Ncaa 2011....

Post by nick »

Whit wrote:Really enjoying the game so far, going to be a great NDL year!
no it's not. people are bitching already. This game has been reviewed as the best football game made, and in 1 fucking day we have a 6 page thread over people crying about bullshit.
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Re: Impressions of Ncaa 2011....

Post by Whit »

nick wrote:
Whit wrote:Really enjoying the game so far, going to be a great NDL year!
no it's not. people are bitching already. This game has been reviewed as the best football game made, and in 1 fucking day we have a 6 page thread over people crying about bullshit.
I'll still be your friend Nick :D

Quick ?- Anyone know how to get to camera angle to get closer AFTER you hit R2 to see the pass routes/running play blocks pre-snap? Seems like the camera stays far away from the LOS to me all the way up to the snap. Sorry if prev posted.
Last edited by Whit on Wed Jul 14, 2010 2:13 pm, edited 1 time in total.
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Re: Impressions of Ncaa 2011....

Post by Cnasty »

nick wrote:
Whit wrote:Really enjoying the game so far, going to be a great NDL year!
no it's not. people are bitching already. This game has been reviewed as the best football game made, and in 1 fucking day we have a 6 page thread over people crying about bullshit.
Simma down. I dont consider this crying and actually has been good discussion. Dont fire up the automatic "crying" crap when I think everyone (minus the personal love/hate relationship Dole/Jsence have) have kept it open and will continue to...hopefully.

If not, AJ or any other admin will lock it down as deemed appropriate.

Its a new game. We all have opinions on what can make it better, what sucks, and what is cheese. Lets keep it in an adult oriented, open mind type of discussion and we will be fine.

A lot of valid points in here regarding re-reviewing the game plans, quarter times, and what level to play on.

Keep it coming.

P.S. Holla Pino, I get it now and thanks for breaking it down for my slow ass. :oops:
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Re: Impressions of Ncaa 2011....

Post by Whit »

Hart4Heisman wrote:sticky buttons?


been doing something else with ur ps3 there whit?
:lol: :lol: :lol:

I talked w/ a few guys and they are seeing the same thing, hmmmmmmmmmm :lol:
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Re: Impressions of Ncaa 2011....

Post by Weasel »

Ive played mainly 5 mins qtrs, but has anyone looked at how much time it takes to play 6 mins? In years past, it was about an hr for the game, then another 20-30 for stats and recaps for me. So 1.5 hrs for a league game. If adding another min compensates for the time lost (REAL time, not necessarily GAME time) with the accel clock, then Id be down. But if youre looking to add it to get more plays then your pushing close to a 2 hr commitment
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Re: Impressions of Ncaa 2011....

Post by ReignOnU »

I think the camera just starts out further back, period. I think I like it... running takes a few seconds to get used to, but it's doable.

What do you guys think about the Auto-Sprint? I played with it on last night just to see if there was a difference in my play and I think it was beneficial. I see the biggest downfall being on my runs between the tackles. I find myself slamming into the line as opposed to slowing down and waiting for the hole to open. I wish it let me hold R2 to deactivate the Auto-Sprint. Does 'covering up' slow you down? I haven't tested that... maybe that is the answer.

Also, as a guy that likes to stay inside the pocket and move up, I have to say that the running lanes seem to be even more obvious than last season. After the snap, I find it pretty easy to read the DL rush, adjust in the pocket slightly and even move up into the open rush lanes. On top of that, the field is wide open for easy 8-10+yd gains. If the DBs are playing as well as some have said (didn't see anything too crazy last night), I might have to rethink my current position on what to do when the pocket starts to break down. I can think of a good handful of Intentional Grounding penalties that I took last season because I didn't want to be a d-bag and take off. When you sit in the pocket, you don't have many options... it's force a pass, take a sack or run forward. Good ole moderation will definitely have to come into play here for me... now in East Room (haha) it'll be game on!
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Re: Impressions of Ncaa 2011....

Post by ReignOnU »

Weasel wrote:Ive played mainly 5 mins qtrs, but has anyone looked at how much time it takes to play 6 mins? In years past, it was about an hr for the game, then another 20-30 for stats and recaps for me. So 1.5 hrs for a league game. If adding another min compensates for the time lost (REAL time, not necessarily GAME time) with the accel clock, then Id be down. But if youre looking to add it to get more plays then your pushing close to a 2 hr commitment
I might get shot for saying this in a sim league... but what about turning Fatigue off and allowing people to use the Aggressive Tempo setting?
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Re: Impressions of Ncaa 2011....

Post by jsence2 »

There's a "tempo" setting?

I'm down with 6 or 7 min quarters; that said games seem to be going by quicker on this year's version. Also I don't see the option for "Eat clock" like there was last year to be used in blowouts.

I turned auto-sprint off. I really don't like how the CPU decides when to sprint/not to sprint, especially when I'm trying to navigate the line while rushing. I had a slower, powerful runningback last season and I used speed burst to blow through the hole, and also to get an extra boost when I went to truck/break a tackle. Now the CPU's controlling all that. I'm running better once I turned it off.

As for turning fatigue off, I'd be against that. Guys like Rainey at Florida can go about 2-3 plays and then come off, just like in real life. They aren't able to play every down, they're not built for it.
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Re: Impressions of Ncaa 2011....

Post by Easportsbama »

jsence2 wrote:There's a "tempo" setting?

I'm down with 6 or 7 min quarters; that said games seem to be going by quicker on this year's version. Also I don't see the option for "Eat clock" like there was last year to be used in blowouts.

I turned auto-sprint off. I really don't like how the CPU decides when to sprint/not to sprint, especially when I'm trying to navigate the line while rushing. I had a slower, powerful runningback last season and I used speed burst to blow through the hole, and also to get an extra boost when I went to truck/break a tackle. Now the CPU's controlling all that. I'm running better once I turned it off.

As for turning fatigue off, I'd be against that. Guys like Rainey at Florida can go about 2-3 plays and then come off, just like in real life. They aren't able to play every down, they're not built for it.

I believe the "Tempo" is used under strategy. I'm not sure how to use the strategy option in this version, but I'm not a big fan of it in last years version. I agree on the points you have made, and I think I am going to try the Commit on a couple of games to see for myself how the defense reacts.
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Re: Impressions of Ncaa 2011....

Post by Nole4real »

thats my problem with saying to not use the stragey settigns all together

the problem is instead of just making a solid game with the default levels being "ideal" they use strategy for that piece

so instead of making a game balabced where sometimes u have open wr's soemtimes u dont...it wants us to use the agressive settings. instead of having the "tempo" as normal...they now make the default tempo CHEW CLOCK, and the "aggressive" is now the normal (basically)

im for whatever the masses decide but just saying keep an open mind about evrything cause we're dealing with ea and a game really marketed for kiddies more than for us and we have to do the adjusting

same with aa...im fine with heis just as i was last year..i'll win some and lose some and have fun either way but dont just blindly go against one or the other without actually having an open mind and being open to adjusting
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Re: Impressions of Ncaa 2011....

Post by ReignOnU »

I think the AA vs. Heisman debate might go away after we play some more games. Once everyone gets their timing down, most should be on the same page.

@jsence... I'm with you on using it for rushing, that's where it was odd for me last night. But I found it to be much nicer on defense. Possibly enough to outweigh the disadvantages while running the rock.
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Re: Impressions of Ncaa 2011....

Post by Shiftdnb »

Definitely against turning off fatigue. I'm actually liking how the fatigue is working this year. I've noticed myself going to formations or subbing tired guys out so I don't fumble or make a mistake. Definitely something we'll have to look out for when it comes to adjusting subs for certain positions. Might want to start checking guys stamina ratings. Like everyone is saying, I'm loving the game as well. It feels better, looks better and I think it'll be a fun batch of seasons.

My opinion on time is 7 minutes because I have noticed time just flying by and as guys start to get the hang of this game, especially the running game, time is starting to fly. I could see a lot of guys having 5 minute drives.
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Re: Impressions of Ncaa 2011....

Post by jsence2 »

ReignOnU wrote:I think the AA vs. Heisman debate might go away after we play some more games. Once everyone gets their timing down, most should be on the same page.

@jsence... I'm with you on using it for rushing, that's where it was odd for me last night. But I found it to be much nicer on defense. Possibly enough to outweigh the disadvantages while running the rock.

See, I usually use a DL, so I use the speed burst to help gain leverage as I make moves (especially DEs, if you just try to make a move, you get flung down half the time; if you time your speed burst right as you do it, better chance to rip/swim past). But for pursuit, yeah it's definitely better turned on.
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Re: Impressions of Ncaa 2011....

Post by Dolemitesooner »

Cnasty wrote:
nick wrote:
Whit wrote:Really enjoying the game so far, going to be a great NDL year!
no it's not. people are bitching already. This game has been reviewed as the best football game made, and in 1 fucking day we have a 6 page thread over people crying about bullshit.
Simma down. I dont consider this crying and actually has been good discussion. Dont fire up the automatic "crying" crap when I think everyone (minus the personal love/hate relationship Dole/Jsence have) have kept it open and will continue to...hopefully.

If not, AJ or any other admin will lock it down as deemed appropriate.

Its a new game. We all have opinions on what can make it better, what sucks, and what is cheese. Lets keep it in an adult oriented, open mind type of discussion and we will be fine.

A lot of valid points in here regarding re-reviewing the game plans, quarter times, and what level to play on.

Keep it coming.

P.S. Holla Pino, I get it now and thanks for breaking it down for my slow ass. :oops:
I agree I think everyone just just give everything a chance.

:lol:
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Re: Impressions of Ncaa 2011....

Post by ReignOnU »

Is there a fast way to swap formation subs while in the play call screen (not the formation selection screen)?
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