Re: Football Sim
Posted: Mon Jan 18, 2016 9:48 pm
Doesn't look like it right now, however, you can dual boot a Mac pretty easily.shel311 wrote:This doesn't work on a Mac, does it?
Doesn't look like it right now, however, you can dual boot a Mac pretty easily.shel311 wrote:This doesn't work on a Mac, does it?
The_Niddler wrote:Doesn't look like it right now, however, you normal people not named Shel can dual boot a Mac pretty easily.shel311 wrote:This doesn't work on a Mac, does it?
packsyd2284 wrote:I would be in if it works on a MAC, lemme know if that's changed.
OOTP lives on!ReignOnU wrote:Before people get overly excited, the person that is going to run it should go in and figure out how it works. I'm not just talking about a high level (you import/export just like OOTP) explanation. They need to know how much space does it require locally, what's the import/export size, what kind of hosting is required for the league files, for the website, what is the monthly/annual cost, what is the time requirement to handle the execution of the sim, etc.
Then... if all of that comes back ok... they'll need to analyze the league structure and ensure that it's setup to avoid epic failures, which is going to take some time.
report backReignOnU wrote:Before people get overly excited, the person that is going to run it should go in and figure out how it works. I'm not just talking about a high level (you import/export just like OOTP) explanation. They need to know how much space does it require locally, what's the import/export size, what kind of hosting is required for the league files, for the website, what is the monthly/annual cost, what is the time requirement to handle the execution of the sim, etc.
Then... if all of that comes back ok... they'll need to analyze the league structure and ensure that it's setup to avoid epic failures, which is going to take some time.
ajalves wrote:report backReignOnU wrote:Before people get overly excited, the person that is going to run it should go in and figure out how it works. I'm not just talking about a high level (you import/export just like OOTP) explanation. They need to know how much space does it require locally, what's the import/export size, what kind of hosting is required for the league files, for the website, what is the monthly/annual cost, what is the time requirement to handle the execution of the sim, etc.
Then... if all of that comes back ok... they'll need to analyze the league structure and ensure that it's setup to avoid epic failures, which is going to take some time.
Dubs on Tottenham, save them for me!!!!ReignOnU wrote:I'm on that right after this FIFA league is ready to go.
Somehow, does this lead to the Cincinnati Titans of the NDL Football League winning our first 5 Super Bowls?The_Niddler wrote:ajalves wrote:report backReignOnU wrote:Before people get overly excited, the person that is going to run it should go in and figure out how it works. I'm not just talking about a high level (you import/export just like OOTP) explanation. They need to know how much space does it require locally, what's the import/export size, what kind of hosting is required for the league files, for the website, what is the monthly/annual cost, what is the time requirement to handle the execution of the sim, etc.
Then... if all of that comes back ok... they'll need to analyze the league structure and ensure that it's setup to avoid epic failures, which is going to take some time.
Was just thinking the same thing, he is the perfect man for the job!
Can we really not do it on a MAC though? Thats all I own.ReignOnU wrote:Based on the lack of time investment that others seem to want to put into figuring out the specifics... it probably would.