BFiVL wrote:Trendon Falsehood #1:Dont think anyone I have ever played with has ever spawned camped before. We have pinned teams down at their flag where they cant escape but never stood directly where people spawned a killed them before they run 2 feet. Once again its called teamwork. If their team would work toegether instead of running one at a time like tards, they have a fighting chance.
Trendon Falsehood#2: The best strat is not to camp. Camping requires no movement and staying in one place that is secluded. B flag is not secluded and is not where a camper can just sit. You have to have team work to protect B rotating in and out as people die at the flag but playing a team that does not understand going one at a time to a flag is just fucking retarded. You have to have good team work.
Trendon Falsehood #3: get B win 75% of the time. Love to test this one out in a private match. I am willing to bet a penny, 3dog clan could let you and your team have B first and we will still win more than 25% of the time. Why is that? Because we attack as a group and dont work apart.
1. Hoos has admitted it twice on these very same forums in very precise words.
2. No, you are completely wrong. Here is how domination works: work your ass off too get 'B' and hopefully get flag while also procuring your starting area's flag. Hover in between A/C and B. That's it. That's the strategy. When you die, you are likely going to be put somewhere convenient. I loved playing Domination with you guys - I even showed my work - because I miraculously tripled my productivity. Get B, peel back a little bit and find yourself a nice spot looking over/past B and towards C. Game, set, match barring someone on the other team going nuts. I play the game, too, you know.
3. I am very proud of one thing about myself, I don't spout statistics I pulled from my ass. Remember when I tracked the stats of games I played with you guys compared to ones I didn't? Remember when I tracked over 200 matches to see what gave the best score, XP, and bonus? Well, I was also tracking things like:
- Success rate in search and destroy on planting bomb
- Success rate in search and destroy on defusing planted bomb
- Success rate in search and destroy on defending the plant
- Success rate in demolition of each round
And ... success rate of the first team to capture B. It wasn't 75% but it was above 70%.
Domination is easy mode. It is static and the game environment never changes. It also is the biggest campfest in the whole game, by far. But, somehow, it is considered strategic in Domination but cheap in Team Deathmatch. It should be reverse. Dying means something in TDM as it is points for the other team. It is why in Hardcore, you shoot your teammates in last stand.
Every other game mode has a dynamic, shifting flow to the map that actually prevents rampant camping. Domination does not. It is the equivalent of the vilified East Room. "We are going to do this and, if it works, we will stand here forever."
Even HQ, which I like only because it groups people together nicely for my AT4 and Danger Close combo (I recently got a six kill with one rocket in Quarry), the camping is only temporary because the area of importance shifts. TDM never has an area of importance, making camping a one-off thing. Sabotage can get frustrating if you find a team that treats it like it is Domination (i.e. notpicking up the bomb and just circling it) but, generally speaking, that mode is just pure chaos. Demolition somewhat rivals Domination, but even that game mode is saved by the sense of urgency. I'll also forgive Demolition because it contains one of my favorite moments in gaming ... when one bomb site is destroyed and 12 people all rush, simultaneously, to the other one; makes for a really fun 30 seconds!
All in all, I don't feel my opinion is off base. If you get B, it is cruise control. You keep talking about how well you play together ... of course! You all have the same game plan on the easiest game mode to manipulate. Get B, stand near it, win.