OOTP: Problems with amateur draft
Posted: Sun Mar 11, 2012 12:49 am
Part of the role I have taken on is to try and fix problems before they arise. I was too late on the Financial and it affected several people (trendon mostly). I have recently found another problem that needs to be addressed. As long as we apply the solution before the first player draft, no one should be affected.
As you may now, this years OOTP added the complexity of signing our drafted players. The feature adds the financial aspect of being able to meet a players bonus demands (with a signing budget handed out by the owners) and a signing difficulty rating for each player that is unique to every team. As I was reviewing the draft list, I found a problem that will is unique to this version.
Problem:
The utility creates a draft list that is not always accurate with respect to the game's draft list. As a result, there are always a few extra players that show up on the utilities drafts list that are not on the game's draft list. These are players that are eligible to be drafted (think Juniors) but according to the game, have chosen to stay in college and would appear in next years draft.
Why Its Never Been a Problem Before:
In the past, we did not need to mess with the players financial obligations and signing difficulty ratings. If you wanted to draft a player, you simply chose them and they would end up as first year players with minor league contracts. The commish would go through the game's draft screen, select a player from the draft que and select him for every team. When a player was chosen that was not on the draft list (but existed in the utilities draft list), trendon would edit that player into the teams minor league team. It was a simple process that allowed us to overlook a simple problem.
How The Games Engine Works:
The new draft feature works in the following manner:
1. Draft list is created. All players entering draft are added to list. The game assigns the contract/bonus demands for each player on the list. Players not entering draft are left with default demand of slot or $0.
2. Through the game's draft tool, each player is selected in the draft from the draft pool. Players cannot be added to the draft pool (they can be taken off). Only players in the draft pool can be selected through the game's draft tool.
3. The game uses an internal calculation to determine salary demands for each slot based on the players draft selection. For example, the first player taken has a "slot" of $4.5M. The second player taken has a smaller "slot" bonus and so on. The bonus is deducted first from our draft expense and then from any available resources we have left over.
4. Teams have 1 month to sign their drafted players. Players will have difficulty ratings with respect to signability. Players not signed will be in next years draft and teams will get a compensation pick.
Why It Is Now A Problem:
There is no way to include a player that is not in the games draft list (but is on the utility) in the draft process. A player cannot be edited into the draft. As a result, these players will not go through the same features that all other players will go though. Their bonus demands wont be updated. Their signing difficulty rating will not be involved in the process. They will not have the opportunity to ask for major league contracts (some amateurs do). They will also not have their bonus deducted from the team. The reason is that the only way for trendon to get players from college and high school that do not show up on the draft list is to edited them directly into your team. The team that drafted them will never have to try and sign them and their draft budgets will not be effected. Because the game does not update the demands for players not included in the draft list, there is no way to calculate the accurate demands.
What Are the Options:
The good news is that no one has been affected as of yet because we have not started drafting. The most logical option is to avoid drafting players not listed on the games draft list. We can still use the utility (or use the games system, which I had recommended but no one liked) but we need to make sure we are using the list that is included in the game. Nick has volunteereed to keep a list updated if other prefer that idea. It would make drafting a little easier as everyone wont have to go through and compare the hundreds of player on the list to determine which player is included in the utility and not on the games list.
If everyone is adament about using the utility, there may be other more drastic options including:
1. Having trendon scrap the entire high school and college feeder system. Then the only players that would show up as amateur would be draftable players (this may have other concequenses with regards to the "quality" of players drafted.
Since we are a few days away from starting the draft, I am hoping you guys can have a "rational" discussion and keep bitching to a minimum. Remember, this has not affected anyone yet because we have not started drafting. What do you guys want to do?
Shel Notes:
- There are players included in the utilities draft list not included in the games draft list.
- Wasnt a problem in the past as they can be edited directly into the team, bypassing the games draft selection tool.
- OOTP12 includes a new feature requiring drafted players to sign contracts (major or minor), negotiate on bonuses, and has signing difficulty assigned to every palyer that is different for every team.
- New feature of ootp12 requires drafted players to be selected by the games draft tool.
- No way to include players not listed on games draft list in the games draft tool.
- Players that appear on utility but not on games draft list will not be given draft bonuses "slot or other," will not have a chance to sign major league contracts, and will not have their draft difficulty assigned to them.
- Easy solution is to not select players on the utility or use utility substitute.
- Other options include eliminating high school and college feeder leagues (may affect quality and quantity of drafted players)
As you may now, this years OOTP added the complexity of signing our drafted players. The feature adds the financial aspect of being able to meet a players bonus demands (with a signing budget handed out by the owners) and a signing difficulty rating for each player that is unique to every team. As I was reviewing the draft list, I found a problem that will is unique to this version.
Problem:
The utility creates a draft list that is not always accurate with respect to the game's draft list. As a result, there are always a few extra players that show up on the utilities drafts list that are not on the game's draft list. These are players that are eligible to be drafted (think Juniors) but according to the game, have chosen to stay in college and would appear in next years draft.
Why Its Never Been a Problem Before:
In the past, we did not need to mess with the players financial obligations and signing difficulty ratings. If you wanted to draft a player, you simply chose them and they would end up as first year players with minor league contracts. The commish would go through the game's draft screen, select a player from the draft que and select him for every team. When a player was chosen that was not on the draft list (but existed in the utilities draft list), trendon would edit that player into the teams minor league team. It was a simple process that allowed us to overlook a simple problem.
How The Games Engine Works:
The new draft feature works in the following manner:
1. Draft list is created. All players entering draft are added to list. The game assigns the contract/bonus demands for each player on the list. Players not entering draft are left with default demand of slot or $0.
2. Through the game's draft tool, each player is selected in the draft from the draft pool. Players cannot be added to the draft pool (they can be taken off). Only players in the draft pool can be selected through the game's draft tool.
3. The game uses an internal calculation to determine salary demands for each slot based on the players draft selection. For example, the first player taken has a "slot" of $4.5M. The second player taken has a smaller "slot" bonus and so on. The bonus is deducted first from our draft expense and then from any available resources we have left over.
4. Teams have 1 month to sign their drafted players. Players will have difficulty ratings with respect to signability. Players not signed will be in next years draft and teams will get a compensation pick.
Why It Is Now A Problem:
There is no way to include a player that is not in the games draft list (but is on the utility) in the draft process. A player cannot be edited into the draft. As a result, these players will not go through the same features that all other players will go though. Their bonus demands wont be updated. Their signing difficulty rating will not be involved in the process. They will not have the opportunity to ask for major league contracts (some amateurs do). They will also not have their bonus deducted from the team. The reason is that the only way for trendon to get players from college and high school that do not show up on the draft list is to edited them directly into your team. The team that drafted them will never have to try and sign them and their draft budgets will not be effected. Because the game does not update the demands for players not included in the draft list, there is no way to calculate the accurate demands.
What Are the Options:
The good news is that no one has been affected as of yet because we have not started drafting. The most logical option is to avoid drafting players not listed on the games draft list. We can still use the utility (or use the games system, which I had recommended but no one liked) but we need to make sure we are using the list that is included in the game. Nick has volunteereed to keep a list updated if other prefer that idea. It would make drafting a little easier as everyone wont have to go through and compare the hundreds of player on the list to determine which player is included in the utility and not on the games list.
If everyone is adament about using the utility, there may be other more drastic options including:
1. Having trendon scrap the entire high school and college feeder system. Then the only players that would show up as amateur would be draftable players (this may have other concequenses with regards to the "quality" of players drafted.
Since we are a few days away from starting the draft, I am hoping you guys can have a "rational" discussion and keep bitching to a minimum. Remember, this has not affected anyone yet because we have not started drafting. What do you guys want to do?
Shel Notes:
- There are players included in the utilities draft list not included in the games draft list.
- Wasnt a problem in the past as they can be edited directly into the team, bypassing the games draft selection tool.
- OOTP12 includes a new feature requiring drafted players to sign contracts (major or minor), negotiate on bonuses, and has signing difficulty assigned to every palyer that is different for every team.
- New feature of ootp12 requires drafted players to be selected by the games draft tool.
- No way to include players not listed on games draft list in the games draft tool.
- Players that appear on utility but not on games draft list will not be given draft bonuses "slot or other," will not have a chance to sign major league contracts, and will not have their draft difficulty assigned to them.
- Easy solution is to not select players on the utility or use utility substitute.
- Other options include eliminating high school and college feeder leagues (may affect quality and quantity of drafted players)