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strategy points and whats to much
Posted: Thu Sep 24, 2009 8:10 pm
by magnum20
does anyone know how many points you get defense when you pass commit? and if 33 points is alot when it was attained on pass commits only against 31 pass attempts.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 8:19 pm
by ajalves
any is excessive in my opinion...what do i know though

Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 8:26 pm
by VTrunNgun
Consider this thread the beginning of a Flame-Debate.
Truth be told, we have nothing to really compare these numbers too. There is no context to all of this year because it's the first time we've had a season with such a feature.
10pt or 100 points come with a different rhyme or reason. I think overall this season has gone by pretty smoothly, with everyone using such features at their own digression. I encourage everyone to take it for what it's worth and not rush to judgement on anything as of yet b/c once we put our foot in the ground, this particular issue will become a slippery slope.
The bigger picture...This season was fun...Guys played their games (93% to quote AJ)...Very low turnover on guys coming and going...
Going forward I think we're in good shape

Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 8:46 pm
by magnum20
i agree this season was great and fun. however if run commit is banned so should pass commit. how can you give an advantage to one, but not the other?
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 8:51 pm
by shel311
magnum20 wrote:i agree this season was great and fun. however if run commit is banned so should pass commit. how can you give an advantage to one, but not the other?
Disagree, because the effects of run commit are sooooooo much more dominant then the effects of pass commit.
Run commit is 90% almost unstoppable and impossible to beat as an offense, especially runn commit middle.
Pass commit is still very easily beatable if you make the right passing decisions with the QB.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 8:55 pm
by magnum20
shel311 wrote:magnum20 wrote:i agree this season was great and fun. however if run commit is banned so should pass commit. how can you give an advantage to one, but not the other?
Disagree, because the effects of run commit are sooooooo much more dominant then the effects of pass commit.
Run commit is 90% almost unstoppable and impossible to beat as an offense, especially runn commit middle.
Pass commit is still very easily beatable if you make the right passing decisions with the QB.
what if your a 90 % passing team. an advantage is still an advantage.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:00 pm
by buckeye76
i dont like any of the crap. wont use it. With that said, moderation, Mag if you seen it and thought it was too much be sure to fill your coaches report out noting so. I was lucky and seen very few coaches use any of the extras at all, and when i did see it, it was definitely in moderation.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:04 pm
by 6ftdeep
Even Pass Commit is debatable when comparing the talent of one team to another. If you play enough it is easily seen.
But as far as the question at hand, I have had this discussion with many. The amount of stragedy points can highly be misunderstud.
Do you know that any time the defense did not play the pass or user pick the ball, they get 15 stragedy points. Yes 15 every time, So lets say you throw 2 picks, that coach now has 30 points.
So for the guys who think that is too many, and want to penalize you are penalizing a guy for your bad passes.
Then you get 8 points if a guy runs a play that has setup and gets a 1st down. You also get stragedy points for long TD passes of 15 yards are more, I believe it is 4 points. You get 3 points if the person is playing the qb on the option and tackles teh qb for a loss on option.
But as you can there are so many ways to get stragedy points. Not just playin the pass every down, or jumping the snap and getting a sack. Or what have you..
I urge ppl dont judge there oppenent on stragedy points, dont assume. If you penalize or doc someone for something really observe what they are doing. THe game tells you when they are playing the pass anytime the ball falls incomplete, batting down, or even a pick results. The game also tells you everytime a guy plays aggressive dline, says user snap. Both features we have understood could be abused but you can see when they are doing it. Dont judge by stragedy. Same to be said with big run and big catch/play. If they get major gains or score tds, Will say bigplay, not user big gain, but big play.
Anyway I cant stress this enough, be sure of what you are accusing your oppt. of before generalizing and assuming.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:06 pm
by buckeye76
6ftdeep wrote:Even Pass Commit is debatable when comparing the talent of one team to another. If you play enough it is easily seen.
But as far as the question at hand, I have had this discussion with many. The amount of stragedy points can highly be misunderstud.
Do you know that any time the defense did not play the pass or user pick the ball, they get 15 stragedy points. Yes 15 every time, So lets say you throw 2 picks, that coach now has 30 points.
So for the guys who think that is too many, and want to penalize you are penalizing a guy for your bad passes.
Then you get 8 points if a guy runs a play that has setup and gets a 1st down. You also get stragedy points for long TD passes of 15 yards are more, I believe it is 4 points. You get 3 points if the person is playing the qb on the option and tackles teh qb for a loss on option.
But as you can there are so many ways to get stragedy points. Not just playin the pass every down, or jumping the snap and getting a sack. Or what have you..
I urge ppl dont judge there oppenent on stragedy points, dont assume. If you penalize or doc someone for something really observe what they are doing. THe game tells you when they are playing the pass anytime the ball falls incomplete, batting down, or even a pick results. The game also tells you everytime a guy plays aggressive dline, says user snap. Both features we have understood could be abused but you can see when they are doing it. Dont judge by stragedy. Same to be said with big run and big catch/play. If they get major gains or score tds, Will say bigplay, not user big gain, but big play.
Anyway I cant stress this enough, be sure of what you are accusing your oppt. of before generalizing and assuming.
i dont use it so i wouldnt know what you get and dont get.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:08 pm
by 6ftdeep
that is just my point, you dont have to use the features to get stragedy points.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:17 pm
by buckeye76
6ftdeep wrote:that is just my point, you dont have to use the features to get stragedy points.
No, if you dont use the strats you dont get the points. Skill points on the other hand, are different. but that has nothing to do with the pass thingy and the run thingy.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:19 pm
by BIGmike
User picks do not give you 15 strategy points, it gives you 15 skill points.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:22 pm
by 6ftdeep
OMG I know you get points from using the stragedies, but I m tryin to point out in some instances like random picks, where you did not play the pass, or you did not user intercept.. like I said earlier..
you can get stragedy points 15,
yes bigmike your correct you get skill points for user picks, but not random picks where you did nothing but get an error throw by the other team.
**maybe my points are too long,
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:34 pm
by ChampDizzle
so you have to ask yourself, would ea put something in the game just for show? Yes the run feature is overdone but at times the pass feature is as well. Especially if mo is not on your side......DE come untouched, DT put the hands up and DB's react better. Now, I have had players use this alot on me and I don't really care but if you feel you have to use it when up by 3 scores in the 4th, that is the same as running it up by passing on offense or blitzing bnr on defense. It makes no sense, so keep telling yourself it has no effect on the game. Like I said my biggest gripe is when players use it late in the game up 3 scores. I use it but moderation and I never use it if I am even up 2 scores in the 4th, which I guess is ironic since it doesn't happen. Do you actually need to use it to protect that 3 score lead? And if you don't think it is not like bringing heat in the same situation, than obviously you overuse it. Can anyone even justify this discussion?
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 9:54 pm
by Steamrollr22
You can NOT just look at the strategy points at the end of game and try and determine if someone abused some feature.. If you do you are asking for guys to turn it off and then you'll never know and wont be able to see. Anyone that counts the points and uses that to grade their opponent is screwing with the integrity of the league (IMO).
That being said I dont understand banning any feature that is in the game. As EA says "If its in the game its in the game" . People just need to concentrate on playing the damn game, how the game was made.
Nothing is unbeatable (not even the middle run commit-as I will show you if you want to scrimm-swing that shit to the back and run all day) and as been stated before by many any feature that is not used in moderation is shit play too. As always moderation is the key and not trying to control the way people play..
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 10:18 pm
by NCSUholmey
6ftdeep wrote:OMG I know you get points from using the stragedies, but I m tryin to point out in some instances like random picks, where you did not play the pass, or you did not user intercept.. like I said earlier..
you can get stragedy points 15,
yes bigmike your correct you get skill points for user picks, but not random picks where you did nothing but get an error throw by the other team.
**maybe my points are too long,
I have seen where I will get strategy points when my safety gets a random pick while i control the linebacker.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 10:27 pm
by ajalves
shel311 wrote:
Disagree, because the effects of run commit are sooooooo much more dominant then the effects of pass commit.
with all due respect i 100% disagree. not as easily measured.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 10:30 pm
by ajalves
if L2 pass doesnt work, then why are guys using it?
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 10:38 pm
by buckeye76
Hart4Heisman wrote:
if u get a pick thats not user controlled you will only get strategy points if you have your defense set to agressive in that spot... "Pick instead of Swat"
if thats on normal you wont get anything for a computer pick.
and i agree with AJ on the pass commit....i played one game (out of this league) where my opponent did it every play... i had a horrible day passing and his DL was eating my RBs all game
Amen Hart.
Re: strategy points and whats to much
Posted: Thu Sep 24, 2009 10:47 pm
by pounddarock
Steamrollr22 wrote:As always moderation is the key and not trying to control the way people play..
Probably one of the best things I've read here today...have fun for Pete's sake. (still not sure who Pete is or why he cares). I'm glad I never even set up this garbage in the first place, just trying to read some of the things you guys are talking about gives me a friggin' headache...