I'm still bitter I lost my last game, and chance at a bowl game (only Tulane's 2nd) via a sim... against a team that played the rest of his games as well no less! should have at least let me call the coinflip.ajalves wrote:its between seasons....aka- NDL time to vent ....apparentlysunspotiens wrote:How is this just coming up now?
let me say again that despite everyones hatred of the game I am very happy with the amount of played games.....well done!
strategy points and whats to much
Re: strategy points and whats to much
Re: strategy points and whats to much
suck meUuaww wrote:
I'm still bitter I lost my last game, and chance at a bowl game (only Tulane's 2nd) via a sim... against a team that played the rest of his games as well no less! should have at least let me call the coinflip.

- Steamrollr22
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Re: strategy points and whats to much
I disagree with a few things: Especially Noles commit about thats why you had bad seasons(aj and cnasty) The only game I lost was to bigmike who user catch 95+% of the passes against me even if I was playing the pass more than i had in any other game...
I can count on one hand the number of plays all year that I even used the aggressive/conservative features...with the exception on consevative ball carrying against Bigmike(which i had on all game and still fumbled it once). Point being they are not foolproof..if you have it on doesnt mean certain routes will always be open or covered..especially in MAN..the aggressive/conserv zone just shifts where your zones are played.
I did use the play the pass feature but in moderation......But I wasnt afraid to use it on the occasional first down-Because guys are so damn pass happy in this league...A good example is when i played GT(VT) he took me right out of using play the pass at all...If you play the pass you can get it pounded on you...but your opponent has to stick with it and be happy get 3-5 yards per run..which most are NOT...
Like ive said before I not in favor of banning anything especially when you can turn off Season Showdown and it wont even show up!!!! And especially when guys can totally abuse the computer AI in the secondary by user catching(id like to hear 1 argument about how the user catch is not an AI abuse!!!)
Guys that are proud of how they play will have season showdown on and not be afraid of their opponent seeing if they do something(its a learning tool in a lot of ways)... The more you ban the more people will THINK they have something to bitch about even when they are wrong..
I can count on one hand the number of plays all year that I even used the aggressive/conservative features...with the exception on consevative ball carrying against Bigmike(which i had on all game and still fumbled it once). Point being they are not foolproof..if you have it on doesnt mean certain routes will always be open or covered..especially in MAN..the aggressive/conserv zone just shifts where your zones are played.
I did use the play the pass feature but in moderation......But I wasnt afraid to use it on the occasional first down-Because guys are so damn pass happy in this league...A good example is when i played GT(VT) he took me right out of using play the pass at all...If you play the pass you can get it pounded on you...but your opponent has to stick with it and be happy get 3-5 yards per run..which most are NOT...
Like ive said before I not in favor of banning anything especially when you can turn off Season Showdown and it wont even show up!!!! And especially when guys can totally abuse the computer AI in the secondary by user catching(id like to hear 1 argument about how the user catch is not an AI abuse!!!)
Guys that are proud of how they play will have season showdown on and not be afraid of their opponent seeing if they do something(its a learning tool in a lot of ways)... The more you ban the more people will THINK they have something to bitch about even when they are wrong..
Last edited by Steamrollr22 on Fri Sep 25, 2009 3:50 pm, edited 2 times in total.

Re: strategy points and whats to much
well it's not gay unless balls touch...ajalves wrote:suck meUuaww wrote:
I'm still bitter I lost my last game, and chance at a bowl game (only Tulane's 2nd) via a sim... against a team that played the rest of his games as well no less! should have at least let me call the coinflip.
- TerpsMustDie
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Re: strategy points and whats to much
I never used that...explains our game...Nole4real wrote:DRiccio21 wrote:wait time out... whats this aggressive thing? maybe thats why i suck so bad
dude, its 100% the reason you and Aj had the seasons you did.
i could totally tell you werent using it and turned it off vs you (lol, of course i realzied that after i had a lead)![]()
when you goto the screen where you set "aggressive/normal/conservative"...you can hit left and right for offense or defense.
Once on either, you can then scroll up and down and pick only certain parts of the offense or defense.
there's like 6 things
1 of them is how your guys play in man coverage, 1 is how they play zone.
in man they stay closer to the wr, but "whiff" more often on deep balls and 1v1 coverage.
in zone....your safties actually play where they are fucking SUPPOSED to play and dont do that drop back where they're covering a zone 40 yards downfield leaving the underneath so wide open.
consequently though, it leaves deep posts and slot streaks open for big plays
THAT, ea actually did a pretty good job of establishing a point and counter point.
i cant remember what the others are cause i never use them (except big hit sometimes too)
but yea..if you aint using them at least occasionally, you're playing a different version of the game


- LetsGoPeay
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Re: strategy points and whats to much
Oh ok. But what's the point of doing this 6feet? What do you get as a reward?6ftdeep wrote:was just offering suggestions agianst the big run tatic pea, in case they were not known. things I found you could use to get them to maybe turn it off. That is all.BFiVL wrote:LetsGoPeay wrote:I wasn't asking you. Please let the person to whom I was asking the question do the responding.BFiVL wrote:If you have Campus showdown on, you gain points for your favorite team. there are several points ( Loyalty, Win,Sportsmanship, Strategy, and Skill). IF you are using the aggressive stuff and it works I.E strip the ball while using the strip the ball on aggresive you will get points pop up saying +15 for strategy.
At the end of the game it will give you the point run down by category. Strategy points are what we are talking about.
AHHh, i read it to fast did not see the underlying tone. My bad Peay. I thought you really didnt know.

- shel311
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Re: strategy points and whats to much
Hmm...Nole4real wrote:Last thing I will say for AJ and others is I consider my game pretty str8....but if you are not using aggresive on the pass defense subsection (man ANd Zone)....you're not even playing the same game as most people in the NDL.
I've noticed that EA fucked that one up BIg TIME...as when you are aggresive there...IT ACTUALLY PLAYS NORMAL! OR how it should play on normal.
If you're leaving that on normal 100% of the time...by the time season 18 rolls around you'll be smashing your ps3 into a wall.
That being said for anyone else reading this...again..MODERATION. dont leave it on the whole damn game.
The ONLY thing I switch on defense for the gameplan is I put the tackling/big hit thing or whatever on "sure tackle", so I go the opposite of agressive, and go conservative and it seemed fine for me sucka.
- shel311
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Re: strategy points and whats to much
ajalves wrote:shel311 wrote:If it doesn't work, then why are you so against it?ajalves wrote:if L2 pass doesnt work, then why are guys using it?
Yea, I'm HAMMERED!!!
you and some others are saying its TOTALLY different than run commit. Almost like it doesnt 'work' the same. So I asked, if it doesnt work, why are guys using it?
The honest reason on why I use it, is cause it's there basically, LOL.
I only use it on obvious passing downs or 5WR sets and stuff. I really don't dissect this game down like some guys because I can honestly say I don't see a difference when guys pass on me when I use it as opposed to when I don't use it.
So, you pretty much have a point with your question, but the fact that I don't see any difference at all makes me wonder why guys complain about it. It also could be because I have Penn St and my computer-controlled guys stop everything and catch everything regardless of what I do, lol.
Re: strategy points and whats to much
I m not sure I understand... I notice their gripes, about big run, I personnaly dont use it, because most the people I play big hit like crazy. And I know big run makes you more likely to fumble as well.. So if you realize are believe someone is using big run, i was suggested to either user big hit, or you can switch your team gp wise for big hit. It will cause the runner to fumble more likely when hit. So you are rewarded by countering the big run by laying a big hit and getting a fumble, going for strips either user wiser or gp wise also become more likely to happen.LetsGoPeay wrote:Oh ok. But what's the point of doing this 6feet? What do you get as a reward?6ftdeep wrote:was just offering suggestions agianst the big run tatic pea, in case they were not known. things I found you could use to get them to maybe turn it off. That is all.BFiVL wrote:LetsGoPeay wrote:I wasn't asking you. Please let the person to whom I was asking the question do the responding.BFiVL wrote:If you have Campus showdown on, you gain points for your favorite team. there are several points ( Loyalty, Win,Sportsmanship, Strategy, and Skill). IF you are using the aggressive stuff and it works I.E strip the ball while using the strip the ball on aggresive you will get points pop up saying +15 for strategy.
At the end of the game it will give you the point run down by category. Strategy points are what we are talking about.
AHHh, i read it to fast did not see the underlying tone. My bad Peay. I thought you really didnt know.
That is all I was trying to say, it is not like the feature is gonna be banned so i was just offering suggestions on how to counter for those who did not and may read the topic. Points are awarded of course if the agg gameplay big hits, or strip, causes a fumble. User if you manualing do it..
But I still for some reason think I missing the question.

- LetsGoPeay
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Re: strategy points and whats to much
Oh you just seem to be the only who knows what the hell is going on with this game and can explain it clearly. That's why I was asking you specifically about whatever it is that these points are called.6ftdeep wrote: I m not sure I understand... I notice their gripes, about big run, I personnaly dont use it, because most the people I play big hit like crazy. And I know big run makes you more likely to fumble as well.. So if you realize are believe someone is using big run, i was suggested to either user big hit, or you can switch your team gp wise for big hit. It will cause the runner to fumble more likely when hit. So you are rewarded by countering the big run by laying a big hit and getting a fumble, going for strips either user wiser or gp wise also become more likely to happen.
That is all I was trying to say, it is not like the feature is gonna be banned so i was just offering suggestions on how to counter for those who did not and may read the topic. Points are awarded of course if the agg gameplay big hits, or strip, causes a fumble. User if you manualing do it..
But I still for some reason think I missing the question.

Re: strategy points and whats to much
ahh well I see, I dont claim.. to know all.. I play quite bit, so I offered a suggestion for those who dont play as much. Because there seems to be quite a few. When I am wrong I admit it.. As when Hart explained the stragedy points for ints why you get them. I said I stand corrected admitting that I was indeed wrong, it does require you playing aggressive on one of the gameplay features.

- LetsGoPeay
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Re: strategy points and whats to much
OK Thanks!6ftdeep wrote:ahh well I see, I dont claim.. to know all.. I play quite bit, so I offered a suggestion for those who dont play as much. Because there seems to be quite a few. When I am wrong I admit it.. As when Hart explained the stragedy points for ints why you get them. I said I stand corrected admitting that I was indeed wrong, it does require you playing aggressive on one of the gameplay features.


Re: strategy points and whats to much
Here is my take on the gameplanning; about 100 games played.
- Run commit is indeed a bit much, especially considering the amount of possessions each team has. Committing left and right - if you are correct - is almost assuredly a loss. Likewise, it also crushed play-action (which is totally the opposite of how it should be) and eliminates all deep passing because you don't have much time. Run middle is tough because if the DT's blow up the A Gap, it could be a pitch and you aren't getting outside. So, let's say you wanted to play it safe against a team that either runs or throws crossing routes all day (99% of theis league), you could commit to the middle every single play and be reasonably assured of success.
This wouldn't be a problem if the game was a full 60 minute affair. However, most NDL games are only 5-8 possessions. If you stuff them on that 3rd-and-2 run merely twice, you probably won the game.
- I love pass commit and use it a great deal. I like it because I get so fucking pissed off at the constant stream of five-yard passes, so I want a defense that will allow me to be safe against a deep ball (especially since I play an assload of man, plus I blitz virtually every play) while being able to play a coverage that handles all of the underneath shit.
- For the others, the only real problem I have is with the defensive line aggression. I like it and use it most of the time. However, it would work much better if your lineman didn't false start 50% of the time if you go more than two noises into your cadence. This, by the way, is a feature I would love to see: call your play and then it pops up another screen indicating what sequence to go on. "HB Stretch" ... "On 3". And, if you don't go on three, you suffer penalties like jumping or linemen getting blown off the ball.
- Strip ball is just fucking stupid and I only use it when pinned on my own goal line. Setting it high should not be one fumble for every 10 facemasks. When you try to user strip, you mostly get missed tackles. And that is more like it.
- Run commit is indeed a bit much, especially considering the amount of possessions each team has. Committing left and right - if you are correct - is almost assuredly a loss. Likewise, it also crushed play-action (which is totally the opposite of how it should be) and eliminates all deep passing because you don't have much time. Run middle is tough because if the DT's blow up the A Gap, it could be a pitch and you aren't getting outside. So, let's say you wanted to play it safe against a team that either runs or throws crossing routes all day (99% of theis league), you could commit to the middle every single play and be reasonably assured of success.
This wouldn't be a problem if the game was a full 60 minute affair. However, most NDL games are only 5-8 possessions. If you stuff them on that 3rd-and-2 run merely twice, you probably won the game.
- I love pass commit and use it a great deal. I like it because I get so fucking pissed off at the constant stream of five-yard passes, so I want a defense that will allow me to be safe against a deep ball (especially since I play an assload of man, plus I blitz virtually every play) while being able to play a coverage that handles all of the underneath shit.
- For the others, the only real problem I have is with the defensive line aggression. I like it and use it most of the time. However, it would work much better if your lineman didn't false start 50% of the time if you go more than two noises into your cadence. This, by the way, is a feature I would love to see: call your play and then it pops up another screen indicating what sequence to go on. "HB Stretch" ... "On 3". And, if you don't go on three, you suffer penalties like jumping or linemen getting blown off the ball.
- Strip ball is just fucking stupid and I only use it when pinned on my own goal line. Setting it high should not be one fumble for every 10 facemasks. When you try to user strip, you mostly get missed tackles. And that is more like it.