Season 17 changes

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ajalves
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Re: Season 17 changes

Post by ajalves »

In regards to coaches comments. I guarantee everyone will see the amount of comments left doubled at LEAST on the coaches reports that are going out early next week.

We (holmey) fixed a small bug and boom, all the comments started showing up...not just 50% of them.
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GeorgesGoons
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Re: Season 17 changes

Post by GeorgesGoons »

TerpsMustDie wrote:My only gripe would be for the folks rating people below a 5 without explanation of why. If you are going to doc somebody, at least let them know what you had an issue with.
Thats the point I've been trying to make. If I dock points I will let the guy know, although I didnt give out one 4 this season I believe, except maybe AJ and the rest of the Florida guys just because they need to be knocked down a notch. :D
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kdog36
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Re: Season 17 changes

Post by kdog36 »

Quest4Gold wrote:
jsence2 wrote:
Daw1git wrote:hey i do have a question as far as how to grade ...should help everyone



okay lets say i play maine

i found they used a glitchy delay bump defense

now on the coaches reports

(A) should i drop lets say defense to a 4 and overall to a 4

(B) drop his defense to a 4 (does this effect his final score in the end)

(c) drop his coaches realism and defense and overall down
If they don't get a 5 on EVERYTHING, they shouldn't get a 5 on "overall", IMO.

In your case, I'd say A. That said, if you're talking about a "glitchy delay bump defense", that sounds like the "press" plays in the playbook, and that's not a glitch--it's just a play where the defenders bump w/o jamming up to the line.

That to me is stupid. So if you get three A's and one B in your tests, you get a B for the final grade. No it doesn't work that way.

I honestly think you should go 0-5 with .5 increments It wouldn't be that hard to put that in there. I think this way you would a get a more accurate score.
I know there is a way so i will ask: Can you program it to where it adds up for us provided a .5 is installed? This way it will add / average what we put in there. we look at what it gives as a final score then if we like we press submit if not re-think and deduct or add a.5 or a 1 somewhere.
ajalves
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Re: Season 17 changes

Post by ajalves »

kdog36 wrote:
Quest4Gold wrote:
jsence2 wrote:
Daw1git wrote:hey i do have a question as far as how to grade ...should help everyone



okay lets say i play maine

i found they used a glitchy delay bump defense

now on the coaches reports

(A) should i drop lets say defense to a 4 and overall to a 4

(B) drop his defense to a 4 (does this effect his final score in the end)

(c) drop his coaches realism and defense and overall down
If they don't get a 5 on EVERYTHING, they shouldn't get a 5 on "overall", IMO.

In your case, I'd say A. That said, if you're talking about a "glitchy delay bump defense", that sounds like the "press" plays in the playbook, and that's not a glitch--it's just a play where the defenders bump w/o jamming up to the line.

That to me is stupid. So if you get three A's and one B in your tests, you get a B for the final grade. No it doesn't work that way.

I honestly think you should go 0-5 with .5 increments It wouldn't be that hard to put that in there. I think this way you would a get a more accurate score.
I know there is a way so i will ask: Can you program it to where it adds up for us provided a .5 is installed? This way it will add / average what we put in there. we look at what it gives as a final score then if we like we press submit if not re-think and deduct or add a.5 or a 1 somewhere.
theres no .5

its going to stay like mentioned in the 1st post here
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dakshdar
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Re: Season 17 changes

Post by dakshdar »

Not to drag this back up since it has been dead since Saturday, but as a math-type person, if 5 means "Great" and everything less than 5 means "Shit" then the scale is basically broken. Leaving it up to people to decide on their own the differences between a 3 and a 4 is tough.

Just like the thread where people had different scales for the attractiveness of women, people will have differing opinions.

Would it be worse if the scale came with a descriptor such that:

0 = Hope you enjoyed your last season in the league
1 = Needs major improvement to be kept in the league
2 = Not an awful game, but one or two things kept it from being right
3 = Fine, average league member/experience
4 = A lot of fun/variety in their game play, would love to play them again next year
5 = Would want them on my schedule every year, perfect experience, couldn't have been better


Then you get real spreads where you can dump people that average below an actual number where as now "failing" is essentially getting straight 4s.

If 5 is pass and 0-4 is fail, why are there five levels of failing?
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Nole4real
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Re: Season 17 changes

Post by Nole4real »

applying a universal scale where 3 is the average is not what we're striving for.

Using a scale where the medium is "good" means when someone can get 1's for 6 games, 5's for 6 games and admins are nonthewiser based on scores that a coach has issues. 4's and 5's become "rewards" for going above and beyond.

We're not looking for above and beyond to be special...we want above and beyond to be the average

We're not trying to be mathematically sound here. We're trying to foster an environment where EVERYONE eventually gets above 90% (again, gets back to no 120 people will ever agree on anything)


also again..all 4's is NOT fail. all 4's is a pass

BELOW all 4's is fail..there is a HUGE difference.

To specifcally answer the question...its not a "5 is pass, 4 is fail" issue

when rating a single user in a single game, there are 5 (now 6) levels because you easily can break anyones game play down to that many levels levels (using whatever personal system you want) pretty easily.

I think alot of you are getting caught up on the notion that "4 is fail" when there is a HUGE difference in looking at a 4 in a category (or all categories) for one game vs 12 and having an average of 4 for the season
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VeniVediV1ci
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Re: Season 17 changes

Post by VeniVediV1ci »

whether it's 1 game or 47,014 games, 4 is failing. That's where the issue is.

I get that you're trying to reward the people who are getting 5's, but it's a punitive system all about punishing and anyone who doesn't think that is either incapable of understanding or they are lying to themselves.

It would be problematic to make 4's good, though, because then how do you change the point system to make it so every cheeser doesn't get to keep their team.

Hate to be a criticizer without a solution, but i don't know what i'd do in this situation.

Maybe just lower the probation to 75%, but then again that'll encourage ppl to toe the line because probation doesn't mean anything other than it's harder to keep your team.

...i'm giving myself a headache so i'll stop
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Nole4real
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Re: Season 17 changes

Post by Nole4real »

thanks everyone for input. we're starting to go in circles so im gonna go ahead and lock it.

thanks again

it is what is, now lets play some football and have some fun! :)
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