CNBC Power Lunch talking COD and its economic impact.
CNBC Power Lunch talking COD and its economic impact.
Projection 5 million in sales first week, 11 mill by end of year. Activision Projections as high as 8 million games sold week 1. Activision stock up 30% for the year. Woman on there, did not mention which retailer so I call bullshit said that one retailer is offering the game for just 20 bucks in hopes they will buy other things while there. Funny for me to turn over to see what the stock market is doing and see a round table discussion on your favorite video game and how it will impact the economy.


Re: CNBC Power Lunch talking COD and its economic impact.
maybe she was talking about that $40 trade-in credit and misunderstood what was actually happening.
But let's see, 5 million times $60 is $300 million. That is more than any movie opening week I think, so yeah I hope they talk about it. They give enough coverage to the entertainment business.
But let's see, 5 million times $60 is $300 million. That is more than any movie opening week I think, so yeah I hope they talk about it. They give enough coverage to the entertainment business.

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Re: CNBC Power Lunch talking COD and its economic impact.
Think the negative impact of people calling into work and being nonproductive with it.
Thats even funnier.
Thats even funnier.

Re: CNBC Power Lunch talking COD and its economic impact.
What's more important to compare it to are DVD sales since that is what a video game is; a packaged media. No DVD has, or will ever, come close to selling 5 million copies in one day, especially at $60.
Video games surpassed packaged movie sales in 2008 ($32 billion to $28 billion) and I would suspect the gap to grow this year. Every single year, more and more kids become working adults and add to the never-ending pool of people buying video games. What makes it even more interesting is that the technology isn't even old enough to where they are sustaining generational losses. Our generation, Generation Y if you will, is (on average) fifty years from death and I would reckon that 75% of us will be purchasing video games - for us to play - until we die. People are starting to realize the cost-effectiveness of a video game; $65 after tax for months of entertainment. There really isn't anything else that can accomplish that.
If you really want to get your mind blown, look at World of Warcraft. The fucking game is a $1 billion-a-year franchise.
11 million subscribers at ~$15 a month
The recent expansion sold 3 million copies the first day and about 8 million total; at $40 a pop.
It's insane these numbers. Which is why I tend to NOT get on EA's nuts. They have more at stake than ANY of the major movie production studios.
Video games surpassed packaged movie sales in 2008 ($32 billion to $28 billion) and I would suspect the gap to grow this year. Every single year, more and more kids become working adults and add to the never-ending pool of people buying video games. What makes it even more interesting is that the technology isn't even old enough to where they are sustaining generational losses. Our generation, Generation Y if you will, is (on average) fifty years from death and I would reckon that 75% of us will be purchasing video games - for us to play - until we die. People are starting to realize the cost-effectiveness of a video game; $65 after tax for months of entertainment. There really isn't anything else that can accomplish that.
If you really want to get your mind blown, look at World of Warcraft. The fucking game is a $1 billion-a-year franchise.
11 million subscribers at ~$15 a month
The recent expansion sold 3 million copies the first day and about 8 million total; at $40 a pop.
It's insane these numbers. Which is why I tend to NOT get on EA's nuts. They have more at stake than ANY of the major movie production studios.
Re: CNBC Power Lunch talking COD and its economic impact.
I just went to my midnight release, the line was at least 150 deep...I will wait til tomorrow after work. 

