From the perspective of the team I was on, there was a spawn near the back staircase, and if you didn't start running as soon as you spawned, you died within one second because there was someone out near the helipad area firing right at that spawn point. Similarly there is a spawn in back of the flag we had (among the tables/desks or whatever they are) that someone out near B also had pinned down that as soon as you popped back up after dying if you weren't sprinting immediately you got shot.
http://www.urbandictionary.com/define.p ... wn+camping
Maybe it is poor level design (undoubtedly there were maps in MW1 that had this problem as well), but some people in that game (doesn't sound like it was you guys) were doing this.
It isn't like our team expected to win considering the imbalance of talent on the two teams, but I know the precious A-team must play together at all times so we won't even get into that I guess (it was sort of like the Dream Team against J-Mac's Special Team).

Though I will say Schoola is the only guy I've seen that after a match where the team he is on absolutely owns, he'll leave and get invited back to play on the other team to try to mix it up and create a more balanced game, so he gets props.