Patch Details
- Cnasty
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Patch Details
Courtesy of Tfan who is boarding a plan to Florida to get lost in an alley with a UCF co-ed.
http://ncaafootball.easports.com/blog.a ... gId=Patch2
http://ncaafootball.easports.com/blog.a ... gId=Patch2
Re: Patch Details
Client Update 2
Hello again NCAA Fans!
I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!
Graphics
- Uniform degradation has been fixed.
- Fixed a graphical issue with TeamBuilder sideline home uniforms.
- Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
- Fixed helmet numbers for Rice and Wake Forest
Online
- Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
- Fixed a couple freezes related to lobbies
- Fixed voice communication in Online Dynasty Hub on PS3
- Fixed an issue that could lead to a disconnect in online play during play calling
Offense
- Fixed an issue on a couple plays where the QB would miss a hand off and run backward
- Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
- Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
- Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
- Tuned pass accuracy and the ability to lead a receiver
- Tweaked sideline catch animations in the end zone so that they have a bit more room to play
- Fixed an exploit where backwards passes could be overly effective
Defense - Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
- Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
- Removed a hesitation from defensive lineman pass rush on screen plays
- Improved flat zone and deep zone coverage
- Tuned man coverage reaction to the run
- Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
- Tuned onside kicks to be less predictable
- Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
- Fixed an issue where the punter could line up out of place
- Adjusted cross bar collision on field goals and extra points
Other
- Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
- Fixed a bug with time of possession tracking
- Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
- Fixed a couple places where the wrong custom stadium sounds would play
- Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
- Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
- Fixed a couple infrequent game lock-ups
Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.
This update is for you Mr. Passionate-NCAA-Football-Gamer.
-Russ Kiniry
Designer NCAA Football
- Cnasty
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Re: Patch Details
Amen!
Great,now the one thing that beat the constant man coverage was the run and its now gone.- Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch

We shall see about that...- Tuned man coverage reaction to the run
- Improved flat zone and deep zone coverage
- VTrunNgun
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Re: Patch Details
FINALLY!!Shiftdnb wrote:Online
- Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
Time for the big reveal! Before I open Pandora's box here, I will go on the record to say that this year's 'Gameplan' features are not as overtly over exaggerated as they were last year. That being said, I for one am looking forward to seeing the game acknowledge when a team is being 'Aggressive' in any category.
I for one make adjustments to not only my playcalling but take calculate situations much differently when I know someone is being aggressive in one category vs conservative.



Re: Patch Details
After about 15 mins of labbing man coverage it seems the coverage is not nearly as tight on a consistent basis. So, it seems things could be balanced out more. Better zones, improved route running or more to the point the cb is no longer running the route first, and now better reaction from DBs in man coverage on a run play will curtail the insane rushing numbers put up so far. Could it be true EA did something that really worked???
Re: Patch Details
What about coverage on curl routes. Did not try it in my game this morning with ank. Can the pass be completed?
Re: Patch Details
looks like it.kdog36 wrote:What about coverage on curl routes. Did not try it in my game this morning with ank. Can the pass be completed?
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Re: Patch Details
- Improved flat zone and deep zone coverage
- Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Thank goodness. In one of my games, we both experienced where our defender was running like he had a load of shit in his pants. It was very frustrating. We both commented on it.
And hearing they adjusted Man coverage is an awesome thing too.
- Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Thank goodness. In one of my games, we both experienced where our defender was running like he had a load of shit in his pants. It was very frustrating. We both commented on it.
And hearing they adjusted Man coverage is an awesome thing too.
PSN: The_Niddler
TWITCH: The_Niddler
TWITCH: The_Niddler
Re: Patch Details
By the way, to be fair, if they are going to continue to do these types of updates then I take back all of the mean shit I said about their restrictive online game/resale thing.
Re: Patch Details
These changes better not mess up my money plays. 

Re: Patch Details
When's this come out?
XII: Fresno State 12-1 (8-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
Re: Patch Details
walker213 wrote:When's this come out?
It's already out. Soon as you load ncaa you will get two different updates.
Re: Patch Details
I’ve only fumbled once. Granted, it was on the NCSU 1 yard line and it was picked up for a 99 yard TD. So, that one fumble is like 50 regular fumbles.trendon wrote:Fumbling?Hoos wrote:These changes better not mess up my money plays.
Re: Patch Details
So now are we able to start a dynasty and not have the best teams five years down the road be B's?
XII: Fresno State 12-1 (8-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
Re: Patch Details
walker213 wrote:So now are we able to start a dynasty and not have the best teams five years down the road be B's?
That was actually updated with the first online game tuning update they did.
- Nole4real
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Re: Patch Details
wr's DEFINTELY did alot better job of not dropping in my game today
honiestly i think there may have been 2 at most on both sides and both were warranted. other times wrs made catches they should have
man coverage defense was alot better
actually caught me off guard cause footballkelly drove down the field 1st drive and i didnt think about the patch and was like WTF when he was eating me up in man coverage (wasnt overdone, he was just making good reads)
honestly, it was prolly the best game ive been a part of as far as balanced, not gimmicky or nothing being overdone as ive seen since 2006
there were a ton of defensive drops by his team but i think thats just because he was kent st
i think as we look back this will be one of the best games that ea has produced
and i say that witha 2-3 record
honiestly i think there may have been 2 at most on both sides and both were warranted. other times wrs made catches they should have
man coverage defense was alot better
actually caught me off guard cause footballkelly drove down the field 1st drive and i didnt think about the patch and was like WTF when he was eating me up in man coverage (wasnt overdone, he was just making good reads)
honestly, it was prolly the best game ive been a part of as far as balanced, not gimmicky or nothing being overdone as ive seen since 2006
there were a ton of defensive drops by his team but i think thats just because he was kent st
i think as we look back this will be one of the best games that ea has produced
and i say that witha 2-3 record

- Cnasty
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Re: Patch Details
I already think its one of the better versions since the PS2 versions IMO.Nole4real wrote:i think as we look back this will be one of the best games that ea has produced
With them patching all these nice updates and actually improving the deficiencies that werent found in testing, Im very impressed with EA on this one.
Re: Patch Details
Maybe for football. NHL and FIFA have run away with the title and neither Madden or NCAA can come close. You should probably say, "i think as we look back this will be one of the best games that ea has produced ... that I would play."Nole4real wrote: i think as we look back this will be one of the best games that ea has produced
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Re: Patch Details
trendon wrote:Maybe for football. NHL and FIFA have run away with the title and neither Madden or NCAA can come close. You should probably say, "i think as we look back this will be one of the best games that ea has produced ... that I would play."Nole4real wrote: i think as we look back this will be one of the best games that ea has produced
NHL is badass, the otp play is great. Fun game.