Massey SOS explained

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Nole4real
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Massey SOS explained

Post by Nole4real »

I'm all into forumlas and stuff so i think its very interesting and love how massey calculates

http://www.masseyratings.com/theory/sched.htm

bottom line is that each SOS is measured and "ranked/graded" according to each team...not vs each other or from an entire NCAA perspective

so it wont look at tcu vs oregon and compare who played better teams with a cumulative total

it looks only at the team in question, what they are ranked and how they measure against their own schedule

pretty cool and something to think about if you think u have NC aspirations





Massey Schedule Ratings
Let's restrict this discussion to 5 types of teams with the following ratings and probabilities of beating each other:
Probability of Beating
Team Rating Great Good Average Bad Pathetic
Great 20 50 75 90 97 100
Good 10 25 50 75 90 97
Average 0 10 25 50 75 90
Bad -10 3 10 25 50 75
Pathetic -20 0 3 10 25 50


So for example, a "good" team has a 75% chance of beating an "average" team.

How it usually works
Schedule ratings are typically calculated by averaging the difficulty of the games a team has played. This typically accounts for the venue of the game as well as the strength of the opponent. However, for simplicity let's assume every game is played at a neutral site.
Example: Consider the following schedule


(Bad,Good,Average,Good,Pathetic,Great,Bad,Great,Average,Good)
The schedule strength calculation might go as follows:

Opponent Rating Games Points
Great 20 2 40
Good 10 3 30
Average 0 2 0
Bad -10 2 -20
Pathetic -20 1 -20
Schedule 3 10 30


The average schedule strength is simply the total rating of the opponents (30) divided by the number of games (10). Hence this team has a schedule rating of 3.

What's wrong with that?
Defining schedule strength to be the average rating (adjusted for homefield) of your opponents seems reasonable enough. However, there are circumstances in which this can be quite misleading.
Consider the following schedules:


Schedule A: (Good, Good, Good, Average)
Schedule B: (Great, Great, Good, Pathetic)
It is easy to see that the average opponent rating is the same (30/4 = 7.5) for both schedules A and B. But the following table shows that in fact a schedule should be measured relative to which team it belongs to.

Expected Wins Against
Team A's Schedule Team B's Schedule
Great 3.15 2.75
Good 2.25 1.97
Average 1.25 1.35
Bad 0.55 0.91
Pathetic 0.19 0.53


The expected wins values were calculated by adding the % values from the table at the top of this page. For example if a "great" team played Schedule A, it would be expected to win (.75 + .75 + .75 + .9 = 3.15) games.

Now the interesting observation is that a "great" or "good" team would be expected to win more games if it were to play Schedule A, while an "average" or below team would be expected to win more against Schedule B! So which schedule is "harder" ? It appears that this question can only be answered relative to the team that actually has to play that schedule.

What's really going on here ?
A "great" team will likely fare better against Schedule A because it contains only inferior teams. Even though Schedule A contains 3 "good" teams, a "great" team will still be favored. In contrast, Schedule B contains two other "great" teams and the outcome of those games would be a toss-up.
From a "great" team's perspective, it does not gain much advantage from playing a "pathetic" team instead of an "average" team. However there is a significant difference between playing a "good" or "great" team.

Of course the situation is reversed from the perspective of a "bad" team. It would prefer Schedule B since at least it should beat the "pathetic" team.

General Statement
All of this can be summed up by the following heuristic:
An above average team should prefer to play a less distributed schedule, while a below average team should prefer to play a more distributed schedule.


A more "distributed" schedule would be something like (Great, Pathetic) while a less "distributed" schedule would be (Average, Average).

How Massey calculates schedule strength
Let the function EW(schedule) give the expected wins a team would get versus the specified schedule. Then I define schedule strength S to be the unique rating S such that if Team X has rating S then

n*EW(X) = EW(actual schedule played)
where n is then number of games played.

In words this means that if the team in question had played X in every game, then the expected wins would be exactly the same as for the actual schedule played.

As a consequence of this definition of schedule strength, a team's schedule is judged primarily by the "peers" that appear on its schedule. A good team has a hard schedule if it must play other good teams, while a bad team has a hard schedule if it does not play any other bad teams.
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Re: Massey SOS explained

Post by brwnbear »

Is it weird that I was browsing on yahoo.com, saw an article on the Emmys and immediately thought, "Nole would like to read this"?
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Re: Massey SOS explained

Post by Nole4real »

:lol:

if it was the article on best and worst dressed....yes, thats weird

if it was the article on how the emmy's got their name........ :oops:
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Re: Massey SOS explained

Post by buckeye76 »

Nole4real wrote::lol:

if it was the article on best and worst dressed....yes, thats weird

if it was the article on how the emmy's got their name........ :oops:
:lol: Good stuff Nole
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Re: Massey SOS explained

Post by nick »

I love this. Thank you

Funny side note, im a huge stoner but a math genius. This shit like excites me :oops: .
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Re: Massey SOS explained

Post by nick »

the only Q i have is.. how is a great team determined? Like for us, would a great team be say a Troy if theyre 12-0 cause of Bigmike? Or is a great team solely based on rating? Or both? Like would a Shel/Sun belt become more "great" cause of the user's skill?

but even in real life, is there record or ranking preseason or media perception on how they are great, good, avg, etc
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Re: Massey SOS explained

Post by shel311 »

nick wrote: Like would a Shel/Sun belt become more "great" cause of the user's skill?
I must be missing your point because obviously Massey doesn't know if I have user skills or not.

But he does know my connection is shit. :lol:
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Re: Massey SOS explained

Post by nick »

shel311 wrote:
nick wrote: Like would a Shel/Sun belt become more "great" cause of the user's skill?
I must be missing your point because obviously Massey doesn't know if I have user skills or not.

But he does know my connection is shit. :lol:
Basically what I'm asking is.. what does MAssey use to determine his criteria for great, good, average, etc

I bought a football rankulator program, its crazy. It rates the teams based on weighting I decide. And it has EVERYTHING. Fuckin nuts

just a bitch putting the schedule in
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Re: Massey SOS explained

Post by shel311 »

nick wrote:I bought a football rankulator program, its crazy. It rates the teams based on weighting I decide. And it has EVERYTHING. Fuckin nuts

just a bitch putting the schedule in
How much? That sounds awesome to use for your NDL rankings.

But like you said, probably time consuming without a way to automatically update your rankings.
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Re: Massey SOS explained

Post by nick »

shel311 wrote:
nick wrote:I bought a football rankulator program, its crazy. It rates the teams based on weighting I decide. And it has EVERYTHING. Fuckin nuts

just a bitch putting the schedule in
How much? That sounds awesome to use for your NDL rankings.

But like you said, probably time consuming without a way to automatically update your rankings.
itys like $30 or something. Trendon told me about it. You put the scores in, thats not bad. Just making the damn schedule is brutal. It has every team tho. DII, DIII, High School lol.

Holmey tried helping with the schedule but it cant be imported
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