Fucking LAG is driving me nuts
Fucking LAG is driving me nuts
I went to DemonWare’s (they run the cod servers) to read up on this shit. Look at what they say.
Peer-to-Peer (P2P) Games
In a peer-to-peer game, game traffic flows directly from each connected computer to every other connected computer (see left). Each player sends information to every other player about what he/she is doing, and steps are taken to ensure that every player uses this information in exactly the same way to produce exactly the same results. It is necessary that every peer agree exactly about what happens in the game because there is no authority to perform corrections.
Game Examples
The client/server topology is typically
used for first-person shooter games, such as the Quake series, Half-Life and Battlefield 1942. It is also sometimes used in vehicle simulation games. For example, in Battlefield 1942 you can control tanks and planes.
The peer-to-peer topology is typically
used in real-time strategy (RTS) games, turn-based based games, simulation games, and sports games. Examples of games that have used this kind of topology are Starcraft and MotoGP.
Negatives of peer-to-peer
Does not scale well (< 16 players on DSL)
Responsiveness determined by slowest peer (good for RTS and games where latency can be disguised
So, on their own fucking website they say that shooter games should be SERVER based games. They point out 2 reasons why P2P doesn't work well in shooter games...and, yet, COD used P2P.
Total fucking BS.
Peer-to-Peer (P2P) Games
In a peer-to-peer game, game traffic flows directly from each connected computer to every other connected computer (see left). Each player sends information to every other player about what he/she is doing, and steps are taken to ensure that every player uses this information in exactly the same way to produce exactly the same results. It is necessary that every peer agree exactly about what happens in the game because there is no authority to perform corrections.
Game Examples
The client/server topology is typically
used for first-person shooter games, such as the Quake series, Half-Life and Battlefield 1942. It is also sometimes used in vehicle simulation games. For example, in Battlefield 1942 you can control tanks and planes.
The peer-to-peer topology is typically
used in real-time strategy (RTS) games, turn-based based games, simulation games, and sports games. Examples of games that have used this kind of topology are Starcraft and MotoGP.
Negatives of peer-to-peer
Does not scale well (< 16 players on DSL)
Responsiveness determined by slowest peer (good for RTS and games where latency can be disguised
So, on their own fucking website they say that shooter games should be SERVER based games. They point out 2 reasons why P2P doesn't work well in shooter games...and, yet, COD used P2P.
Total fucking BS.
Re: Fucking LAG is driving me nuts
Ill be honest, I notice lag here and there every once in a while, but not nearly as much as some of you other guys.


Re: Fucking LAG is driving me nuts
BFiVL wrote:Ill be honest, I notice lag here and there every once in a while, but not nearly as much as some of you other guys.
cause your the one lagging fuck face


Re: Fucking LAG is driving me nuts
Aj looks like Pippy Longstockings with her magical monkey skipping across the screen he lags so fucking bad. 



Re: Fucking LAG is driving me nuts
Fuck this BS lag. I'm buying a Wii and playing Donkey Kong all night. Fuck you all.
Re: Fucking LAG is driving me nuts
isnt modern warfare 2 supposed to be server based? if so, watch out

Re: Fucking LAG is driving me nuts
Yea, it should/better be server based.
Re: Fucking LAG is driving me nuts
As the info Hoos dug up says, if you want to go any any larger then 16 person parties, you would have to goto Server based game. I dont know how much Sony & the PSN has in determining how developers are going to settup things, I always thought RFOM played great online, even with huge parties, was it Server based?
Re: Fucking LAG is driving me nuts
RFOM and R2 are both server based games. RFOM ran off 4 server locations. 1 in North Carolina, 1 on the West Coast, 1 in Japan, and I think the other was in Europe.
- Dolemitesooner
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Re: Fucking LAG is driving me nuts
Server based is way better in my opinon
Re: Fucking LAG is driving me nuts
Thank you captain obvious.Dolemitesooner wrote:Server based is way better in my opinon

Re: Fucking LAG is driving me nuts
Playing COD vs the EUs really blows. 

Re: Fucking LAG is driving me nuts
Hoos wrote:Playing COD vs the EUs really blows.
go to work.
couple flurries and the entire east coast shuts down

Re: Fucking LAG is driving me nuts
You think we have snow removal in our budget? 
