New Features vs. Coaching Reports

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packsyD22
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Re: New Features vs. Coaching Reports

Post by packsyD22 »

How do you guys feel about slanting your line?

I have never even tried the run feature as I did not know how to do it till this post was made. I slant my line a lot and am pretty successfull against the run. Your thoughts?
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ChampDizzle
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Re: New Features vs. Coaching Reports

Post by ChampDizzle »

packsyD22 wrote:How do you guys feel about slanting your line?

I have never even tried the run feature as I did not know how to do it till this post was made. I slant my line a lot and am pretty successfull against the run. Your thoughts?
you mean shifts? If not, wtf are you talking about?
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texasfan4444
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Re: New Features vs. Coaching Reports

Post by texasfan4444 »

ChampDizzle wrote:
packsyD22 wrote:How do you guys feel about slanting your line?

I have never even tried the run feature as I did not know how to do it till this post was made. I slant my line a lot and am pretty successfull against the run. Your thoughts?
you mean shifts? If not, wtf are you talking about?
shits = moving your line left, rifht, or squeezing it.

slants = guessing run right, left or middle

VERY DIFFERENT!

for clarifications sake.
packsyD22
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Re: New Features vs. Coaching Reports

Post by packsyD22 »

Yeah I do not do the key run or whatever, im talking pre snap making the line slant left right middle or out before the snap, what are your guys thought on this?
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Re: New Features vs. Coaching Reports

Post by texasfan4444 »

packsyD22 wrote:Yeah I do not do the key run or whatever, im talking pre snap making the line slant left right middle or out before the snap, what are your guys thought on this?

IMO...nothing wrong there
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Re: New Features vs. Coaching Reports

Post by buckeye76 »

personally, i dont use any of the guess run stuff i just dont like the feature. I havent played any online ranked games vs lobby players, but im sure its a feature thats used alot. Anyhow, if you play the bucks this season you wont see it from me.


To add, i ve been scriming alot and have only see this feature used once or twice and that was the day the game dropped and what not, i ve seen nothing over the past few days.
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Re: New Features vs. Coaching Reports

Post by BillRoy »

When the game first came out; I used the new features quite liberally. After 11 wins in a row- I realized that this might be a bit of overkill. Especially considering that those who know me and have played me in the past know that my game is not of the "11 in a row" quality. I have completely discontinued usage of the run & pass key. I do utilize the gameplan feature....initially I made adjustments every play based on my playcalls or the down and distance if I was on defense. I have also decreased usage of game-planning every play and instead use it when I am at a particular play during a drive that I need a player to focus on a catch or wrapping up a ball carrier.

My view on those who use it against me....other than the run key- which is VERY OBVIOUS when it is used, I am all for an opponent using everything else at there own discretion.

I would not be opposed to run key banishment, but there are times when a simple line crash can be construed as utilizing run key and I certainly don't want to a game to turn into a "he said/she said".

Overall, and as it has been said....moderation is the key.

We shall see
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Re: New Features vs. Coaching Reports

Post by 6ftdeep »

I have no problems with slanting of line and what not, because sometimes they do so on their own.. the problem with slanting your line, is if you shift your line and slant them at the same time.. In this case are by defination line crashing.

Line crashing is very boarderline.. the only difference is this tatic is not line crashing on roids, but still effective. Now if you add user jump snap then it is on the clear cream.

I m sure you get what I m sayin just be aware that if this is the basis of your defense, while it may not cause ai problems ever play it does from time to time, about 50% of the time when adding slants and shifting together
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Re: New Features vs. Coaching Reports

Post by texasfan4444 »

6ftdeep wrote:I have no problems with slanting of line and what not, because sometimes they do so on their own.. the problem with slanting your line, is if you shift your line and slant them at the same time.. In this case are by defination line crashing.

Line crashing is very boarderline.. the only difference is this tatic is not line crashing on roids, but still effective. Now if you add user jump snap then it is on the clear cream.
I m sure you get what I m sayin just be aware that if this is the basis of your defense, while it may not cause ai problems ever play it does from time to time, about 50% of the time when adding slants and shifting together
Another feature i thnk is overdone and shuold be limited in usage. I for one wot use it. Its not fair wen people turn this on all game and you have zero time to pass. can you beat this tactic. absoutely, at the risk of running a lof of the same routes and then getting docked for uncreative gameplay all stemming from what the other coach is doing all game.
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Re: New Features vs. Coaching Reports

Post by Cnasty »

buckeye76 wrote:if you play the bucks this season you wont see it from me.
Another reason why I joined the Big 10. Dont have to worry about seeing this at all.

I will NEVER use it. Inside the 10, at the 50,wherever.

If I do see it, I will probably dock. :D
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Re: New Features vs. Coaching Reports

Post by GeorgesGoons »

Cnasty wrote:
buckeye76 wrote:if you play the bucks this season you wont see it from me.
Another reason why I joined the Big 10. Dont have to worry about seeing this at all.

I will NEVER use it. Inside the 10, at the 50,wherever.

If I do see it, I will probably dock. :D
One of the reasons I joined the ACC, good set of coaches that stayed and I figured some of the better coaches would join this conference. I dont think I'd dock if I saw it once or twice a game though, i would probably use it in a 4th and inches or goal line stand, picking run middle, and then stop after giving up that TD on a toss to the outside. All it takes is to be burnt once and it makes you prioritize your risk vs reward.
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Re: New Features vs. Coaching Reports

Post by dakshdar »

F crashing.

The thing I'm wondering more about is the way the run opens up more for the QB on plays where the defensive line gets no pressure. I've played a few games where I'm standing in the pocket for 8-10 seconds, or avoid a rusher and then I'm standing just outside the pocket or slowly rolling one direction for another few seconds. Meanwhile, there's 40 yards of free space between me and the nearest linebacker or defensive back.

So it comes down to:

A. There is no one open.
B. The offensive line is crushing the defensive line.
C. In "reality" the QB would take off for a ten yard scramble.
D. This seems to be open about 10 times a game.
E. Everyone hates when the QB takes off against them, but the alternative is throwing it away and getting nothing.
F. Some of the defensive play-calls that are designed to stop the pass result in this situation quite a bit.
G. This list is getting really long and people have stopped reading.

My pre-season bet is that we see more QB rushing yards this year then ever before.
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Re: New Features vs. Coaching Reports

Post by ajalves »

shel311 wrote: It's not nearly as bad. I wouldn't dock points if it was used a couple of times when I'm inside the 10. I'm usually so paranoid of this feature(which is dumb cause no one is using it on me lol) on short yardage situations that I just pass, lol.

i disagree with this. To me its worse to use it inside the 10. Its just as effective, but shows that "yeah I wont use it all the way down the field till it really matters"
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Re: New Features vs. Coaching Reports

Post by Cnasty »

ajalves wrote:i disagree with this. To me its worse to use it inside the 10. Its just as effective, but shows that "yeah I wont use it all the way down the field till it really matters"
Totally agree with this.

I will NEVER use it. If you beat me, you beat me. Im not going to resort to using these on short yardage situations or inside the red zone when I really need them.

Im sure Shel doesnt use them either but was saying he wouldnt be offended if others did at these points in the game.Not me, Im docking that ass. :lol:
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Re: New Features vs. Coaching Reports

Post by Ry »

dakshdar wrote:F crashing.

The thing I'm wondering more about is the way the run opens up more for the QB on plays where the defensive line gets no pressure. I've played a few games where I'm standing in the pocket for 8-10 seconds, or avoid a rusher and then I'm standing just outside the pocket or slowly rolling one direction for another few seconds. Meanwhile, there's 40 yards of free space between me and the nearest linebacker or defensive back.

So it comes down to:

A. There is no one open.
B. The offensive line is crushing the defensive line.
C. In "reality" the QB would take off for a ten yard scramble.
D. This seems to be open about 10 times a game.
E. Everyone hates when the QB takes off against them, but the alternative is throwing it away and getting nothing.
F. Some of the defensive play-calls that are designed to stop the pass result in this situation quite a bit.
G. This list is getting really long and people have stopped reading.

My pre-season bet is that we see more QB rushing yards this year then ever before.

I agree with A-F and I even read G. Despite what people want to believe NCAA 2010 true colors are beginning to show. There is no pass rush unless you resort to jump the snap, crash the line, blitz the linebackers, and overload one side of the ball. I am sure there'll be guys pipe up about how they are getting tons of sacks.....I don't see how that could happen without major line adjustments.

The passing game is still WAY to easy. The North Carolina front four are all highly rated yet I get no inside push with my mammoth defensive tackles and the the defensive ends who are rated high 80's with 83 and 81 speed respectively might as well be on the sidelines.

Now combine the lack of pass rush with the lame pass coverages in this game and you really are just set up to get burned over and over in the majority of games. Only those user phenoms can defend the pass ...but how is that good for the majority of the league?

So, while the game has improved, the biggest gripe is still the easiness of the passing game. Alot of fun that is watching someone pass over and over because really they know the rush won't get to them. Meanwhile, if you were to attempt to generate a pass rush using line crashes, jump the snap and line shifts you will get crucified in the reports. I am not saying I plan on using those tactics. But there has to be a happy medium somewhere.

Is it fair for guys to pat themselves on the back because they pass so well? Well I say this, in a way you are taking advantage of a broken defensive system because the pass rush is so friggin weak. Yet, if someone were to resort to using tactics to generate a rush they'll get burned in the forums and reports. If there was an actual pass rush I guarantee coaches would not be passing nearly as much as I have seen. Just my .02.

Ok, so I went way off topic in response to Dak's post. The qb rushing, I have no issues with it at all. If everyone is covered, your qb is fast enough, by all means take off. I know its frustrating but IT is a realistic part of the game and is commonly seen in many football games with mobile qbs.

I don't bitch much, but when I do, it's Dos Equis :P
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Re: New Features vs. Coaching Reports

Post by Cnasty »

Very interesting Ry.

I was thinking the total opposite of your thinking.

I think the pass game is definitely tougher than previous versions due to the great coverage by the secondary. The ins and drags that were guaranteed in previous versions are covered VERY well in this version. The corners are so tight in man coverage on those deep in routes, they arent a guaranteed completion like in the past.

I do agree at times there is no pass rush in man coverage so you can just wait and wait until that man coverage eventually breaks down, BUT I think the pass rush in this game is way better than last year.

Overall I think its tougher to pass this year than previous versions and thats coming from someone that passes a ton.
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Re: New Features vs. Coaching Reports

Post by Hoos »

Big Hits will certainly help out your pass coverage. Time them right and the ball is dislodged.

Hi to Julio Jones! :twisted:
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Re: New Features vs. Coaching Reports

Post by Ry »

Cnasty wrote:Very interesting Ry.

I was thinking the total opposite of your thinking.

I think the pass game is definitely tougher than previous versions due to the great coverage by the secondary. The ins and drags that were guaranteed in previous versions are covered VERY well in this version. The corners are so tight in man coverage on those deep in routes, they arent a guaranteed completion like in the past.

I do agree at times there is no pass rush in man coverage so you can just wait and wait until that man coverage eventually breaks down, BUT I think the pass rush in this game is way better than last year.

Overall I think its tougher to pass this year than previous versions and thats coming from someone that passes a ton.

I agree there is tighter coverage but with no pass rush you can just wait it out. Ive had wrs get completely bumped off their routes which is cool but I can still just wait and theyll get open.

IDk maybe there is something Ive yet to figure out with the pass rush but it really annoys me. I like to play alot of man to man cover 1 or some cover 2 but Im getting killed when I use it because the pass rush is non existant for me. So, ive had to resort to more zone coverage which really I don't like to use very often but have started using it more with each and every game I play.
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Re: New Features vs. Coaching Reports

Post by BIGmike »

Hoos wrote:Big Hits will certainly help out your pass coverage. Time them right and the ball is dislodged.

Hi to Julio Jones! :twisted:
Are you really trying to tell others how to play NCAA? My man got jokes! :lol: 8-)
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Re: New Features vs. Coaching Reports

Post by BFiVL »

Julio is a mega beast that can not be stopped only contained, fuck you hoos.
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