Did They Fix Pump Fake?
- shel311
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Re: Did They Fix Pump Fake?
No, there hasn't been a patch yet.
Re: Did They Fix Pump Fake?
Ah, OK. Because I had joined late, it just dawned on me that maybe I was post-fix and just wasn't paying attention. After all, I've been playing all of my games on Heisman.shel311 wrote:No, there hasn't been a patch yet.
Re: Did They Fix Pump Fake?
its annoying, i actually think the pump fake is a cool option, sucks we cant use it

- shel311
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Re: Did They Fix Pump Fake?
I honestly haven't seen anyone use the pump fake in probably 3 years.
So I don't know that this patch really changed anything, lol.
So I don't know that this patch really changed anything, lol.
Re: Did They Fix Pump Fake?
I was going to say the same thing. I haven't seen a pump fake in a game in a long time.
Re: Did They Fix Pump Fake?
guys who don't 'know' the game do things they think look cool, just because.
i dont know that the pump ever did anything, except get my QB sacked a couple times. but i always thought i was faking out a user controlled lb'er when i did it
i dont know that the pump ever did anything, except get my QB sacked a couple times. but i always thought i was faking out a user controlled lb'er when i did it


Re: Did They Fix Pump Fake?
It def works, especially if people are using safeties, they jump and it opens the play up. I would use it more if I didn't feel it was so cheese and easy lol
- shel311
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Re: Did They Fix Pump Fake?
And if it wasn't illegal as well, lol.nick wrote:I would use it more if I didn't feel it was so cheese and easy lol
Re: Did They Fix Pump Fake?
You don't need to pump fake on three-yard slants and crosses; which is what you see on 90% of the passes thrown by NDL players. I, on the other hand, channel my inner Coryell and throw it deep 75% of the time.shel311 wrote:I honestly haven't seen anyone use the pump fake in probably 3 years.
So I don't know that this patch really changed anything, lol.
- texasfan4444
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Re: Did They Fix Pump Fake?
Live Tuning Pack 3
Hi NCAA Football Fans,
Ready for some more NCAA Football news? Well this blog has exactly what you are looking for. More fixes, tweaks, and tuning in the form of another Title Update and the release of Live Tuning Pack 3, to continue and improve NCAA Football 11. Both of these items will be coming to you on Tuesday (9/7). Now the details:
Title Update 3 (TU3)
- The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
- Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
- Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
- In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
- There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
- Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.
Live Tuning Pack 3 (LTP3)
- Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
- Increased Awareness progression for all positions.
- Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
- Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
- Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
- Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
- Adjusted in season progression to be in line with higher rated incoming freshmen.
- Tuned Incoming freshman to better match the spread on the default rosters.
- Tuned team prestige progression to be in line with the changes to incoming freshmen.
Hi NCAA Football Fans,
Ready for some more NCAA Football news? Well this blog has exactly what you are looking for. More fixes, tweaks, and tuning in the form of another Title Update and the release of Live Tuning Pack 3, to continue and improve NCAA Football 11. Both of these items will be coming to you on Tuesday (9/7). Now the details:
Title Update 3 (TU3)
- The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
- Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
- Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
- In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
- There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
- Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.
Live Tuning Pack 3 (LTP3)
- Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
- Increased Awareness progression for all positions.
- Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
- Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
- Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
- Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
- Adjusted in season progression to be in line with higher rated incoming freshmen.
- Tuned Incoming freshman to better match the spread on the default rosters.
- Tuned team prestige progression to be in line with the changes to incoming freshmen.
Re: Did They Fix Pump Fake?
When is the live patch coming where accuracy decreases on FGs as they get longer and where 75% of the kickers in Div IA can't make 45 yard kicks?
Re: Did They Fix Pump Fake?
I'm glad they fixed the pump fake. It worked well against safeties in zone coverage before the patch caused the glitch. They didn't bite every time but they did occasionally. Use them on routes with double moves like they're supposed to be used and they're gold.DRiccio21 wrote:guys who don't 'know' the game do things they think look cool, just because.
i dont know that the pump ever did anything, except get my QB sacked a couple times. but i always thought i was faking out a user controlled lb'er when i did it
Re: Did They Fix Pump Fake?
So the patch came out?OracleHCR wrote:I'm glad they fixed the pump fake. It worked well against safeties in zone coverage before the patch caused the glitch. They didn't bite every time but they did occasionally. Use them on routes with double moves like they're supposed to be used and they're gold.DRiccio21 wrote:guys who don't 'know' the game do things they think look cool, just because.
i dont know that the pump ever did anything, except get my QB sacked a couple times. but i always thought i was faking out a user controlled lb'er when i did it
XII: Fresno State 12-1 (8-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
Re: Did They Fix Pump Fake?
New gameplay tuning file comes out on Tuesday. Read tfan's postwalker213 wrote:So the patch came out?OracleHCR wrote:I'm glad they fixed the pump fake. It worked well against safeties in zone coverage before the patch caused the glitch. They didn't bite every time but they did occasionally. Use them on routes with double moves like they're supposed to be used and they're gold.DRiccio21 wrote:guys who don't 'know' the game do things they think look cool, just because.
i dont know that the pump ever did anything, except get my QB sacked a couple times. but i always thought i was faking out a user controlled lb'er when i did it
Re: Did They Fix Pump Fake?
My bad...
XII: Fresno State 12-1 (8-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
XIII: South Carolina 11-2 (7-1)
XIV: Bowling Green 13-1 (9-0)
XV: Georgia 14-0 (9-0)
XVI: Miami-FL 12-2 (8-1)
XVII: Miami-FL 10-3 (6-3)
XVIII: Miami-FL 13-1 (8-1)
XIX: Southern Cal 12-1 (9-0)
XX: Southern Cal 13-0 (9-0)
- VeniVediV1ci
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Re: Did They Fix Pump Fake?
i liked pumpfakes for user safeties, as mentioned previously in the thread, but i can't say I used 'em often.
hope we can undo the ban when it gets fixed
hope we can undo the ban when it gets fixed
