http://ncaafootball.easports.com/blog.a ... gId=Patch3
Live Tuning Pack 3
Hi NCAA Football Fans,
Ready for some more NCAA Football news? Well this blog has exactly what you are looking for. More fixes, tweaks, and tuning in the form of another Title Update and the release of Live Tuning Pack 3, to continue and improve NCAA Football 11. Both of these items will be coming to you on Tuesday (9/7). Now the details:
Title Update 3 (TU3)
- The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
- Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
- Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
- In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
- There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
- Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.
Live Tuning Pack 3 (LTP3)
- Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
- Increased Awareness progression for all positions.
- Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
- Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
- Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
- Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
- Adjusted in season progression to be in line with higher rated incoming freshmen.
- Tuned Incoming freshman to better match the spread on the default rosters.
- Tuned team prestige progression to be in line with the changes to incoming freshmen.
While tuning Dynasty this year, I've received a lot of help along the way from Jordan Peterson, who recently joined the Design team. Since he has been focusing on all the details of the latest Live Tuning Pack I'm going to have him pass along the information of what you are going to see going forward. So Jordan... How do all of these changes impact Dynasty?
Thanks for the introduction, Russ. The most obvious adjustment is that the recruits are now in line with the freshmen on the default rosters. This allows for progression in line to our original objectives, without creating too many high rated players in the first three years or, conversely, too few in later years of dynasty.
Below is a count of the number of players at each Overall rating. The top graph displays results from ship, the second from LTP2 and the third is from TU3/LTP3. The red line indicates the default roster, while the remaining blue and green lines represent subsequent years. Most importantly you can see that number of players between 40 and 60 overall have decreased significantly, while the number of players between 60 and 80 has increased.
NCAA Patch #3 - Sept 7th
- texasfan4444
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- Steamrollr22
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- texasfan4444
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Re: NCAA Patch #3 - Sept 7th
Steamrollr22 wrote:Update is out.....
played with the update yet?
Re: NCAA Patch #3 - Sept 7th
Can I just ask this here instead of starting a new thread? Is it my imagination or does the kick coverage team run faster than they should? If this has been touched on, forgive me, I only received the game last month.
- texasfan4444
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Re: NCAA Patch #3 - Sept 7th
i think it does to. but that was in response to all the returns for TDs we had in the demo. instead of fixing hte lane assignments they just have seemed to make the return cover team faster IMO. you can still break one here and there, but nowhere as frequent as the demo.
- shel311
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Re: NCAA Patch #3 - Sept 7th
I don't think they've EVER had good kick or punt returns. The lane assignments are turrible.