nick wrote:the MOAB works on ANY of the killstreak packages. Key for me and my support one. This will give me incentive to play like Headquarters and stuff to get 25+ kills. yeeee
For the MOAB to work you have to get 25 kills in a row. You can't just get 25 kills with the support package and pull off the MOAB.
Basically this is an Assault-only killstreak
S14: N Texas 7-1
S15: Wake 8-5
S16-21: Washington 9-4, 10-3, 8-5, 9-4, 7-6, 6-7
S22: Ohio 8-5
S23: ECU 12-2
S24-26: Kentucky 8-5, 5-7, 5-7
Career: 102-61
nick wrote:the MOAB works on ANY of the killstreak packages. Key for me and my support one. This will give me incentive to play like Headquarters and stuff to get 25+ kills. yeeee
For the MOAB to work you have to get 25 kills in a row. You can't just get 25 kills with the support package and pull off the MOAB.
explains so much. was thinking it was way too easy for me to get lol
Some of my negatives: maps are too cluttered with very few lines of sights. Seems like no matter where you want to be to protect a flag you have shit in the way. Servers are slow to get in game but thy is a first week thing. Cod elite shit still isn't working. You offer as service better make sure it can handle the traffic.
Bouncing betties are pissing me off. I set them up all night and I'm not sure that I even got a kill.
Tried sniping one map last night with little luck. I couldn't seem to setup anywhere that didn't have somebody getting behind me. Esp since the bouncing betties stopped nobody.
Hoos wrote:Bouncing betties are pissing me off. I set them up all night and I'm not sure that I even got a kill.
I played a couple private matches with my neighbor and son and messed with the BB's a bit. It seems like the proximity fusing on them is super limited. You have to literally step right on them to make them go off.
Well, that sucks and needs to change. I spent my last game throwing them at people in hopes that it would detonate. They need to tweak them. In real life, they can include a tripwire so that should be justification to expanding their detonation zone.
Hoos wrote:Well, that sucks and needs to change. I spent my last game throwing them at people in hopes that it would detonate. They need to tweak them. In real life, they can include a tripwire so that should be justification to expanding their detonation zone.
I agree, they should have something like a "laser halo" around them sort of like the Claymores have their lasers.
After 3 or 4 days of playing here are some of my opinions:
10 of the 14 maps are average to below average. I mean this is really what they put out for maps? not doubt BLOPS, hell even W@W maps are twice as interesting/good as these
Grenades better either be stuck to, or leaning against your enemy if you want a kill from them. Have a feeling this will be tuned up in a patch.
Some games get pretty laggy and there are no host migrations.
its better at getting parties into games, still not perfect.
the colors are very drab. Just bland and all similar.
Survival is very fun.
I like the new kill streak set up.
Its a good game. I wouldn't say its great. But its usually pretty fun.
I tend to agree with AJ. I am happy with the game as long as I am playing with friends. Some really neat things about the game but maps and graphics on multiplayer leave a lot to be desired.
This is one of the things I thought about being the only positive for COD for me. With all the guys playing it would be fun to run with NDL guys. For me, I can play BF3 anytime with or without friends. If I'm not playing with friends I'm trying to build up my other classes and weapons load outs and don't feel like I'm fucking up the squad if I'm flying around in jets or trying to learn how to fly the helicopters.
I agree also with aj and I would add that the lack of stopping power is a bit frustrating. Its fun though...but pretty sure half these maps are re-mastered from COD 4 and MW2. Lazy work...the expansions better have amazing maps.
PSN: yougoogelizer
AIM: chriscmacx
Season 22: Oregon Ducks 6-7
Season 23: FIU Panthers 3-9
yougoogelizer wrote:I agree also with aj and I would add that the lack of stopping power is a bit frustrating. Its fun though...but pretty sure half these maps are re-mastered from COD 4 and MW2. Lazy work...the expansions better have amazing maps.
What do you need stopping power for? There is no need for it in this game.